Project 1999

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-   -   What if Variance was gone or changed? (/forums/showthread.php?t=128976)

Derubael 11-24-2013 12:16 PM

Quote:

Originally Posted by Gecko (Post 1198356)
How's about we actually administer the server like live and allow a rotation of the guilds that have the power to kill it so the hundreds players who are the actual community can actually have a chance. No wait, screw them and let's do the easy thing and let 35 or so people mess up the experience because survival of the fittest obviously helped make EQ what it is today.

Rotations aren't classic. Ask around. Only a handful of live servers had Raid rotations, and none of those were set by the staff - they were player chosen.

There's plenty of fun raids to do if you're 'just a casual'. I find it funny that you think we're doing the 'easy thing' here, when doing what you're requesting and setting a rotation would be far easier on the staff in all respects.

Gecko 11-24-2013 12:21 PM

I was in classic raiding in 99 on Nameless. I don't have to ask around. I killed Trak pre Velious there. Our server GM made sure we played nice.

The crux of the issue is this server is nothing like classic. We had three guilds who could kill Trak. You have many massively geared alts, most from RMT, lined up to kill endgame mobs all with under 32k hps. I understand it's a headache to actually administer a server, but really the solutions put in place for the endgame are terrible here. You can't compare it to LIVE, and you should have a better mousetrap built here.

The fact that resources are being pushed for a new red server really makes me wonder if the admins are that ignorant of the endgame bottleneck, or actually approve of it?

Derubael 11-24-2013 02:28 PM

Quote:

Originally Posted by Gecko (Post 1198366)
I was in classic raiding in 99 on Nameless. I don't have to ask around. I killed Trak pre Velious there. Our server GM made sure we played nice.

The crux of the issue is this server is nothing like classic. We had three guilds who could kill Trak. You have many massively geared alts, most from RMT, lined up to kill endgame mobs all with under 32k hps. I understand it's a headache to actually administer a server, but really the solutions put in place for the endgame are terrible here. You can't compare it to LIVE, and you should have a better mousetrap built here.

The fact that resources are being pushed for a new red server really makes me wonder if the admins are that ignorant of the endgame bottleneck, or actually approve of it?

I bow to your wisdom, sir, for you clearly know more about both competitive raiding AND what's going on with our dev team than anyone on the staff. Since your server had a rotation, it should be that way here too, for no other servers existed on live. Thank you for letting us know what we are doing wrong :)

Ele 11-24-2013 02:38 PM

Quote:

Originally Posted by Derubael (Post 1198354)
Yes, let's remove variance and turn every pop into a race to see who can fit 300 people on the spawn and spam target attack macros the fastest.

Sounds like fun. Might as well just /random every FTE on every mob.

Happens with variance.

Derubael 11-24-2013 02:40 PM

Quote:

Originally Posted by Ele (Post 1198457)
Happens with variance.

Just at VS. And I try to throw a sock party whenever he goes into extended window.

Elements 11-24-2013 02:58 PM

Quote:

Originally Posted by Gecko (Post 1198366)
I was in classic raiding in 99 on Nameless. I don't have to ask around. I killed Trak pre Velious there. Our server GM made sure we played nice.

The crux of the issue is this server is nothing like classic. We had three guilds who could kill Trak. You have many massively geared alts, most from RMT, lined up to kill endgame mobs all with under 32k hps. I understand it's a headache to actually administer a server, but really the solutions put in place for the endgame are terrible here. You can't compare it to LIVE, and you should have a better mousetrap built here.

The fact that resources are being pushed for a new red server really makes me wonder if the admins are that ignorant of the endgame bottleneck, or actually approve of it?

The issue is that EQ is a game of contested content and when people don't win they whine and cry for changes to make it easier for them.

Gecko 11-24-2013 03:46 PM

Quote:

Originally Posted by Derubael (Post 1198452)
I bow to your wisdom, sir, for you clearly know more about both competitive raiding AND what's going on with our dev team than anyone on the staff. Since your server had a rotation, it should be that way here too, for no other servers existed on live. Thank you for letting us know what we are doing wrong :)

You missed my point completely.

My opinion has nothing to do with 'my server' since LIVE wasn't sitting in Kunark for years log jammed. EQ was made for a quick transition to the next expansion. This servers problems are related to being on ROK for as long as it has, the RMT of many, many accounts, and the instagibbing of endgame bosses and VP due to these things being well known and spoiled a decade ago with zero risk. It also has nothing to do with 'competitive' gaming. EQ is about time and gear. Live did not have issues because expansions ensured those at the top tier had fresh content, while the casuals slowly worked their way through older stuff.

I have read many very good proposed solutions to the content lockdown by people who have no need of said gear, except as a form of control. It's just baffling to me that P99 has not added one or two more blue servers, but I guess that same guild could easily lock down three servers due to the design of EQ which was never meant to have 750 level 60s in Kunark, many owned by the same person. At least a fresh server would spread things out and allow that content to be experienced by more people. The red environment is not a good answer as EQ was never really designed for PVP and is no DAOC.

Perhaps the server admins really do have some sort of financial deal, in which case you guys are definitely a lot smarter than I am. More power to you. If, however, you are here for the community then I guess I'm just curious why you haven't tried to do something for those who weren't fortunate enough to experience this content in 99-01?

Soandso 11-24-2013 05:04 PM

[QUOTE=Derubael;1198452] Since your server had a rotation, it should be that way here too, for no other servers existed on live. QUOTE]

You know what EVERY server DIDN'T have? Variance and FTE shouts. So that point is kinda moot. Rotations are more classic than either of these and their simply is no way to refute that. People can talk all they want about effort and whatever bullshit but when it comes down to it this is a video game and it doesn't require that much effort. It's funny how everyone was so against boxing and account sales, MQ'ing etc because it, "destroys community", which is especially funny because this community sucks for the most part.

Theirs plenty of level 60s on this server who will never see their epic while alt number 4 or 5 gets theirs and that simply sucks. I'm sure the usual "OHH YOU WANT HANDOUTS WHILE I WORKED FOR MY ACCOMPLISHMENT" argument will follow but guess what if you need to cockblock other people for your "interwebz accomplishment" you sir are a loser. So many of the original good players left this place long ago and it sucks because all the tools stay because they get their joy out of cockblocking other people. Just look at all the new players who are like "I have no intent on raiding here" well that is rediculous and they prolly will wind up leaving too when they get tired of camping Frenzy for the 50th time.

tldr Spread the love I thought we were here for "nostalgia and community" and instead people take this shit WAYYYY too seriously.


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