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ban for thread necromancy
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Maybe it's just because I play casters and the non-classic resist system benefits me, but I don't understand why this is such a big deal for everyone. A week ago in Guk I chain casted snares and roots on a blue con FoH cleric I think (Soda), and after 10+ casts all being resisted she was able to make it to zone and get out safe and sound. And once in OoT, I chased a Nihilum wizard around my level out, and he came back to nuke me down with ease after resisting 2 of my nukes. All I could land on him was Winged Death. After the fight we chatted for a bit, and he said he had put on his banked resist gear before coming back, which was why he resisted my nukes.
It seems pretty balanced for me: wizard lands stuff on druid without much resist gear, druid can't land stuff on resist geared wizard. I assume Soda had on some pretty big mr gear, and had resist buffs up. |
Here's the problem with your argument, there's tons of things about "Classic" that aren't great or optimal, but we stay the course because it's "Classic". If we want to start making this a custom server, why stop there?
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Would classic resists be better for the server, or not? Am I missing something because I'm druid main? |
Would hybrid exp penalty be better for server or not?
Would faster exp be better for server or not? Would t-staff nerf be better for server or not? Would skean nerf be better for server or not? could write like 100 more of these but my head hurts atm |
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We've been given an opportunity to discuss and potentially influence the way resists work; why would you want to limit yourself to only classic mechanics? |
I can't help if you're that thick. This is a classic server where literally every ounce of effort is put into making sure that even the capitalization of factions on faction messages are the same as they were in classic. We've been told numerous times about game breaking things such as t-staff "it's classic" but the most fundamental part of PVP, the resists is not. If you can't comprehend why this is perplexing to the playerbase and is inconsistent / nonsensical, I can't help you, especially since classic resists are a good thing, extend PVP, and allow for skill based PVP rather than number based PVP.
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So you bumped this old thread just to complain, and you have no interest in anything that might be productive? :/
Also, please don't call me thick. |
On the contrary, classic resists ARE productive :)
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any tweaking with resists just make sure root/snare/stun doesn't land , nukes in general needs to land, even at the rate it is going now casters are fucked and were not even in velious
what really needs a fix is zone plugging and /q tactics |
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