FaithlessKR |
05-19-2014 03:19 PM |
Quote:
Originally Posted by Modus
(Post 1459932)
It's weird how these epic monks and VP rogues have such selective memory.
On live, melees were OP as fuck - and here it's even worse! At least they missed a lot on live, and their melee damage was very random. On R99, melees never miss a caster, interrupt with every other attack round, and almost always hit for the upper end of their damage table. A rogue or warrior had absolute shit for interrupt on live, you needed a hard stun, or that caster was channeling.
You mentioned Draughts Colgate, so let's look at that... my Draught of Fire hits for between 175 and 325 on a geared melee, averaging about 225. 3 second cast. With your mend, that means I need to hit you about 10 times to kill you. That's THIRTY FUCKING SECONDS of standing still and casting.
How long does it take your monk to kill a geared, runed wizard? 5 seconds? 6? 1 TStaff proc and game over. Not to mention all you have to do is run to a zoneline and this wizard can't land a single nuke. Add a healer, and my wizard's OOM before I can put a scratch into your group (while your damage is infinite, and more potent).
All of your suggestions cater to a world dominated by and filled with jousting melees and coattail clerics - which is exactly what this server has devolved into...
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Whole lotta dumb in this post.
Let me start off first by saying that rogues definitely don't always hit for the upper end of their damage table. I very rarely seem to be hitting for the upper end actually, which is why occasionally hectorchrist would run me out of CT back in the day when I would generally give him assrapings daily. Because my backstabs just would all miss or hit for the minimum (backstab definitely never seems to land more than 50% of the time for me on this box).
Wizard 1v1 should be able to utilize levitate and yonder to never get hit by a melee. I took my undergeared 55 wizard into the pvp fight for gorenaire whatever day that was where we stalemated nihilum from engaging all day. Wizard died once when Tune was giving a group of 4 melee in range to me selos just to chase me down, the other time I was able to run a few Nihilum melee around and ended up scoring a kill on a rogue with 40m still.
If your nukes aren't landing well you should either say screw it and just gtfo because they outgear you and you shouldn't be able to win, or call in some help and drop lures when they aren't paying attention to you.
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