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-   -   yearly reminder (/forums/showthread.php?t=151291)

Nirgon 05-19-2014 02:58 PM

Whereas a wizard spamming draughts on a necro in resist gear (with correctly functioning resist code)*

Kergan 05-19-2014 03:03 PM

R99 is like a bizzaro universe where threads intended to be constructive crash and burn into RNF, and troll threads created in RNF produce meaningful discussion.

Nirgon 05-19-2014 03:05 PM

Whenever resists are getting a big look, it needs to be a closed discussion with devs and RZ vets. Too much selfish wanting is prevalent and it fucks with the server being a classic experience.

HippoNipple 05-19-2014 03:11 PM

Quote:

Originally Posted by Kergan (Post 1460093)
You don't have to stand still for 80 seconds to cast spells. You can, ya know...do shit in between casts.

You're acting like a wizard and a monk start 20 feet from one another, the monk runs up and nobody moves till somebody dies.

Casters have so many advantages over melee (utility spells like yonder, Z axis abuse, ranged damage, etc), if you're choosing not to use them that's because you're bad at the game. If a melee didn't absolutely tear an int caster a new asshole if they got 3-5 seconds of unabated attacks on them why would you ever play a melee?

Just to clarify the guy was referring to 80 seconds of standing still needed for the total damage spell casting time added together. He didn't say it had to be 80 consecutive seconds. Obviously the 80 seconds of casting would be over a longer period of time with movement between casts as well as utility spells that do no damage.

HippoNipple 05-19-2014 03:13 PM

Quote:

Originally Posted by Nirgon (Post 1460108)
. Then again, buff stacking needs a fix here too.

What is wrong with the buff stacking? You referring to certain debuffs/buffs canceling each other out?

FaithlessKR 05-19-2014 03:19 PM

Quote:

Originally Posted by Modus (Post 1459932)
It's weird how these epic monks and VP rogues have such selective memory.

On live, melees were OP as fuck - and here it's even worse! At least they missed a lot on live, and their melee damage was very random. On R99, melees never miss a caster, interrupt with every other attack round, and almost always hit for the upper end of their damage table. A rogue or warrior had absolute shit for interrupt on live, you needed a hard stun, or that caster was channeling.

You mentioned Draughts Colgate, so let's look at that... my Draught of Fire hits for between 175 and 325 on a geared melee, averaging about 225. 3 second cast. With your mend, that means I need to hit you about 10 times to kill you. That's THIRTY FUCKING SECONDS of standing still and casting.

How long does it take your monk to kill a geared, runed wizard? 5 seconds? 6? 1 TStaff proc and game over. Not to mention all you have to do is run to a zoneline and this wizard can't land a single nuke. Add a healer, and my wizard's OOM before I can put a scratch into your group (while your damage is infinite, and more potent).

All of your suggestions cater to a world dominated by and filled with jousting melees and coattail clerics - which is exactly what this server has devolved into...

Whole lotta dumb in this post.

Let me start off first by saying that rogues definitely don't always hit for the upper end of their damage table. I very rarely seem to be hitting for the upper end actually, which is why occasionally hectorchrist would run me out of CT back in the day when I would generally give him assrapings daily. Because my backstabs just would all miss or hit for the minimum (backstab definitely never seems to land more than 50% of the time for me on this box).

Wizard 1v1 should be able to utilize levitate and yonder to never get hit by a melee. I took my undergeared 55 wizard into the pvp fight for gorenaire whatever day that was where we stalemated nihilum from engaging all day. Wizard died once when Tune was giving a group of 4 melee in range to me selos just to chase me down, the other time I was able to run a few Nihilum melee around and ended up scoring a kill on a rogue with 40m still.

If your nukes aren't landing well you should either say screw it and just gtfo because they outgear you and you shouldn't be able to win, or call in some help and drop lures when they aren't paying attention to you.

Nirgon 05-19-2014 03:22 PM

Spell should try to fill the first available slot when it is reapplied instead of over write itself in place even with open slots.

Would <3 to see a change for that.

Opens the doors to some interesting tactics.

Colgate 05-19-2014 03:22 PM

legacy of zek worked that way

do ho ho

Nirgon 05-19-2014 03:23 PM

We await the high priest's many blessings and Alecta's return.

Zalaerian 05-19-2014 03:27 PM

Let me tldr the last two pages. Small scale pvp caster vs melee is fine. When it gets to 40+ shit gets retarded


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