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-   -   Game Mechanics: Max Resist Cap should be 255 (/forums/showthread.php?t=98648)

falkun 07-15-2013 12:55 PM

That's Thott of Mithaniel Marr's Afterlife guild. Not saying he had code access, but he's up there with Furor about knowing EQ's mechanics. If he says "the resist values do not roll over, the variable just does not display values larger than 255," I'm inclined to believe him. And that's how I read his post.

Splorf22 07-15-2013 01:12 PM

Quote:

Originally Posted by Thott
Resists over 255 don't roll over, but there isn't much evidence that they do anything.

That seems 100% consistent with what I wrote on the first page (probably there was a rollover bug, then it was "fixed" to cap at 255 with a 1-line hack, and finally Verant made caps a first-class part of their system in PoP)

kaos057 07-15-2013 01:25 PM

Heres some more
http://www.eqclerics.org/forums/showthread.php?p=98779

Resists should be able to go over 255 but anything over 255 is pretty much ignored. So if you have 500 MR its the same as having 255 MR.

Nizzarr 07-15-2013 02:46 PM

This server uses the pre-planes of power resist changes.
The -150 aoe check were added on that patch.
Resists were "capped" at 255 then.

You cant fix this without fixing ALL of it at the sametime.

Effect of this patch: Hoshkar/Nexona are much "easier", Phara dar is much "harder".
Velious mobs gets harder/easier depending on the mobs. This would need to be fixed before velious release.

pasi 07-15-2013 03:16 PM

Quote:

Originally Posted by Nizzarr (Post 1029273)
This server uses the pre-planes of power resist changes.
The -150 aoe check were added on that patch.
Resists were "capped" at 255 then.

You cant fix this without fixing ALL of it at the sametime.

Effect of this patch: Hoshkar/Nexona are much "easier", Phara dar is much "harder".
Velious mobs gets harder/easier depending on the mobs. This would need to be fixed before velious release.

This.

Nirgon 07-15-2013 03:38 PM

Fixed before Velious absolutely

People probably remember their Velious dragon fights better and as it stands I see a lot of "well this is a joke here" going on during beta.

So, truzme.

I know Uthgard went at length with players here trying to tune things for Kunark but...

Let's be honest with ourselves. They were likely trying to weasel something into their favor :P.

Another great issue to bring up regarding raid encounter difficulty is the extra dot tick dilemma that's being researched.

My personal "vivid memory" test would be in full blue diamond etc, buffed and seeing how many times Lord Yelinak's AoE hit me.

Niples 10-09-2014 07:38 PM

bump for max 255 resist, also stop the rechargin of stuff would be awsome

Tecmos Deception 10-09-2014 08:06 PM

Don't derail a classic mechanic thread with that shit, Niples.

Raev 10-09-2014 10:32 PM

If resists are simply capped at 255 Velious will be impossible. You need like 350 MR to even think about resisting Dragon fear from a L66 mob.

OTOH, a true classic system would make Velious much, much easier, because we won't need bards for every group.

Niples 10-10-2014 04:48 AM

wasn't trying to derail was just thinking out loud sorry


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