| Encroaching Death |
02-15-2023 07:24 AM |
Quote:
Originally Posted by Cen
(Post 3574051)
I've been reading some of your posts lately and was amazed you didn't know about main hand damage bonus, so I actually wanted to do a thought experiment and pretend it didn't exist, and what you would have seen as good or bad weapons, and it was actually pretty amazing. Some really high end weapons would be worthless, and some things like monk epic fists would make no sense at all to change you to 9/16, but in Velious, you can see how the weapon design for the great weapons definitely went ahead to make use of the lower damage lower delay for primary designed weapons, to capitalize on that bonus.
|
Lol yeah, I was essentially sorting weapons by damage/delay on the Wiki.
It can be deceiving because many of the top listed weapons are BiS type of stuff that drops from PoG, etc.
But yeah, I was always confused about the popularity of the high end Velium weapons, because to me, they just looked mediocre. No stats, damage/delay seemed unimpressive, etc.
I knew there were damage bonuses at 55 in some aspect, but didn't know about the main hand bonuses. I guess that's why they recommend 60 Monks to use nothing in their mainhand. That makes sense now.
And the fact that it's a flat damage bonus, faster weapons benefit more from the bonus.
Do they have these bonuses listed on the wiki? I used to look up the weapon damage cap levels on the wiki, I imagine they're in the same place.
|