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Don't get me wrong, I love druids. They are a very well rounded class that was ideal in a classic everquest experience where you didn't have a game populated by min/max hardcore nuts. From a min/max standpoint, druids do not hold up well. In a realistic game where you rarely have the *ideal* they are a great class because they have the ability to function in so many areas. -They port -They evac -They heal -They can put out damage -They can situationally charm -They can buff (and have unique buffs) -They can cc They aren't ideal at any given role though, so they don't fit into the min/max mindset easily. |
Druids are fine for 95% of grouping situations if they aren't lazy players...just like Wizards.
However, your standard Shaman, Cleric, Enchanter, Monk, Rogue, SK group is going to be FAR more effective for grinding the popular dungeon camps |
hmmmmm, I see ur point, at the same token if theres a shaman and some crack enc/bard we have np keeping up on heals. If ya do somethings wrong.....
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on that note with the above comp, I can keep up group regen/sow, do my DD and still keep heals going. If u got a druid just sitting on their ass its because yea their lazy
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Any class can be good, depends on the player. Don't be lazy.
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Grouping with two druids right now on Phinny.
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Skin like nature + regen + thornes + patch or main healing + harmo pulls + side nukie nukie don't be pissed that druids can do it all =P
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