| Toodles |
03-01-2015 10:40 AM |
Quote:
Originally Posted by maskedmelon
(Post 1801109)
The staff have made decisions to protect the integrity of the game. They have embraced the well reasoned principles of simplicity and objectivity. Their design goals are to recreate the classic mechanics and they remain objective in their implementation to avoid the inevitable ferris wheel of insanity associated with feeling based decision making.
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Wow what a load of white knight shit.
Get a dictionary so you can look up "integrity." Make sure it's got one of those sentence examples, so you can understand it in context.
Then drop by one of the 'summits'(coughakaareasonforSirkentoraisehistwitch channelprofile), and find out from them how Variance is a 'well reasoned principle of simplicity and objectivity.'
After you're done with that, have a read through the guild sub forum archive and provide us a few examples of 'objective' behavior towards the implementation of classic mechanics.
Free doesn't have to mean bad, and it furthermore doesn't have to mean bad attitude. A soup kitchen is free food for homeless people, it doesn't mean you can also disrespect them and then go 'hey stfu, it's free, so you can't complain.'
The reality is, bad decisions have been made and nothing is done to accommodate what the staff all knew would happen even before the server launched.
Hopefully the liveserver works out, because the variable of money will encourage Daybreak not to let the MAJORITY suffer(which constitutes all of the players who mare not happy about MQs, EPIC mob blocking and bot camping, the variance, three years of Kunark, exploits, RMTs, TMO, corpsing and every other issue we have).
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