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Here's a quick breakdown of your console games every single year: Call of Duty Madden Call of Duty Assassin's Creed Go open Steam and browse the market. PC blows consoles so far out of the water its not even a comparison. The only reason console is even in the conversation is because they're being used these days for multimedia centers in living rooms so idiots can stream nextflix and youtube. |
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http://www.forbes.com/sites/marcochi...c-already-won/ The PC market was over twice as big as the entire console market combined as of last year. And it's still growing. Console lost the war. Now it's up to developers to figure out what PC gamers actually want. /facts |
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I would certainly contribute to a kickstarter of an Everquest overhaul if one ever happened. EQNext looked interesting and was eager to try it out and still might if it is released.
But I am here on P99 for a reason. |
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Also that link you posted is about gaming hardware, in other words graphics cards. Here is a link regarding software sales, in other words games. http://info300.net/lleu2/Market.html http://info300.net/lleu2/market.jpg |
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There's this thing called DRM - you might have heard of it - which was supposed to deter piracy. Publishers just won't stop whining about the 90% piracy rate (i.e. they estimate that they sell one copy for every ten installs) on PC and the fact that even the most impressive DRM sometimes gets cracked or circumvented even before the game's release. Compare this to console where there is still some piracy, but it's a minority. Steam, along with clones like Origin and UPlay, has been our best defence - boxed PC games make about 30-50% profit for the publisher at best and any DRM is going to be intrusive, Steam is 70% at worst (though you're not really allowed to discuss the exact numbers) and its DRM is almost transparent - but the two most recent generations of console introduced digital downloads and piracy is still rampant even when looking at Steam games; some Steam games don't even use the encryption and run directly from the folder. I once suggested that the answer was to make better games and rely on good faith rather than DRM (like CD Projekt RED does) and was told never to suggest that in front of the publisher or CEO... Quote:
Publishers do it all the time; when Eidos got bought, a whole load of studios went independent because Square Enix wanted to focus on a specific set of genres. It is not a sign that the games won't make a profit, just an admission that the publisher is not interested / knowledgeable when it comes to those games. |
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Cmon, more realistic, but stream again, we need quality. |
1. Start up
2. Buy in 3. Sell out 4. Bro Down |
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Sell off any salable assets, technology, and intellectual property and have the place lights out in 4 months. Coffee is for closers, Smed. |
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