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Gooch 02-01-2015 12:01 AM

What I remember of rangers on live.

Kunark rangers got double damage above level 46? for mobs not moving and not rooted (viable in groups). Is that in this emu?

Quivers gave bow haste in velious (should have been sooner).

In PvP archery was at I think 60% plus and went to as high as 80% sometime shortly after PoP then nerfed a year or so later back to original same time DD spells nerfed to 80% player health? (aa's made archery insane)

It went up to 80% PvP again at some point.

I really don't remember much beyond the haste addition to quivers and better gear/spells in Velious. Which sucked for nonPvP rangers. Especially in min/max setting.

azeth 02-01-2015 07:40 AM

Quote:

Originally Posted by Ziggy (Post 1762677)
Having a pet doesn't make them a pet class. Ranger's weren't meant to be anything, they were an afterthought added to the game in the last minute.

actually in q4 1997 when EQ was teased, ranger was the only class :p

in fact Aradune was a ranger. a ranger that held the Fiery Avenger

fadetree 02-03-2015 05:59 PM

I agree about the bow damage, that would be the untimate fix; some kind of long ranger quest that wound up with the equivalent of am3/eq.

Taffan 02-04-2015 12:58 AM

They get better in velious, with no exp pent and predator - i believe they get a combat skills boost as well, don't quote me on that though.

fadetree 02-04-2015 09:35 AM

Also get Weaponshield, which is kinda useful on raids for getting a mob slowed and pissed off.

doodoobrown 02-04-2015 01:58 PM

terrible idea >.>


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