Project 1999

Project 1999 (/forums/index.php)
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-   -   An effort to make the pvp server more fun for everybody (/forums/showthread.php?t=157039)

Mac Drettj 07-08-2014 08:10 PM

Quote:

Originally Posted by steve roberts (Post 1526542)
Euro players outside of Nihilum have given up on playing in this server.

U were mad enough to post this then rewrite it as its own thread?

Yikes

Kergan 07-08-2014 08:11 PM

Quote:

Originally Posted by steve roberts (Post 1526486)
forget it dude. .. this casual has it all figured out. Joining a server and immediately apping to the winning guild gives you this ability to see the game in 20 dimensions.

I've done the small guild/elite pvp crew thing. I've done the uberguild thing. I've never played on a blue server. I wasn't always casual. I know it's really hard to believe but I've actually killed a player character before.

The servers somehow all end up and operate in the exact same way, weird huh? Only thing different here is the amount of whining from the have-nots. Not everybody needs PD loot.

heartbrand 07-08-2014 08:18 PM

I don't think you guys get how Variance works on project1999, and think it's something that it's not. The way you guys talk about it you'd think it's some roulette wheel and it just randomly spins and picks a mob to pop. The variance starts from the time the mob dies. That means the guild that kills the mobs [which will be Nihilum on the initial pop for 13/15 of them] will have the initial timer. They will then park alts there in the window, because the majority of my guild plays EverQuest as a profession. The following week they will have the timer and you won't. The problem will only exacerbate itself as you will have no idea what the windows are any longer. The whole notion that you'll just casually raid hate and Innoruuk will pop is lol worthy.

Kergan 07-08-2014 08:25 PM

Quote:

Originally Posted by heartbrand (Post 1526557)
I don't think you guys get how Variance works on project1999, and think it's something that it's not. The way you guys talk about it you'd think it's some roulette wheel and it just randomly spins and picks a mob to pop. The variance starts from the time the mob dies. That means the guild that kills the mobs [which will be Nihilum on the initial pop for 13/15 of them] will have the initial timer. They will then park alts there in the window, because the majority of my guild plays EverQuest as a profession. The following week they will have the timer and you won't. The problem will only exacerbate itself as you will have no idea what the windows are any longer. The whole notion that you'll just casually raid hate and Innoruuk will pop is lol worthy.

You're operating under the assumption they're fighting for variance for any other reason besides to screw with Nihilum. They know they wont get loot, they don't care.

Every post I make on the subject I know I've just wasted part of my life. It's like I know I'm being trolled but I can't help myself.

steve roberts 07-08-2014 08:28 PM

It's about pvp ... there can't be less PVP than there presently has been. Simulated repops are nice, but they are just free loot, which is lame. I want to fight people who will have to be present in order to protect the spawn during it's window, from time to time we will get loot. We don't care, some of us are happy simply to have the opportunity to fight throughout the week. The current model doesn't work and hasn't worked.

Kergan 07-08-2014 08:38 PM

There has been a ton of PVP lately not sure where you been.

steve roberts 07-08-2014 08:44 PM

and that right there is a perfect example of why you don't matter

Kergan 07-08-2014 08:47 PM

It's really sad you think anyone matters in this game universe.

steve roberts 07-08-2014 08:50 PM

Quote:

Originally Posted by Kergan (Post 1526586)
It's really sad you think anyone matters in this game universe.

Everyone matters, the more players the better. There are just very few who have the experience to speak about how to take the server in the right direction based on having experience that doesn't involve being merely an /assist bot.

Mac Drettj 07-08-2014 08:51 PM

Quote:

Originally Posted by steve roberts (Post 1526560)
It's about pvp ... there can't be less PVP than there presently has been. Simulated repops are nice, but they are just free loot, which is lame. I want to fight people who will have to be present in order to protect the spawn during it's window, from time to time we will get loot. We don't care, some of us are happy simply to have the opportunity to fight throughout the week. The current model doesn't work and hasn't worked.

Lol u sound so pathetic


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