SearyxTZ |
05-25-2012 08:38 PM |
Quote:
Originally Posted by Null
(Post 653266)
I am willing to listen to reasons why the current resists put PvP balance in a worse place than classic resists. I will also change things (as I have done many times before) if I am convinced things are not working as well as they could.
However if you just want the resists classic, because classic... thats not going to get very far. The goal was/is to make PvP more balanced than it was on live with as little impact to PvE as possible, which pretty much limits changes to underlying mechanics.
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This is a way better response, Null pal. "Resists are intended to be custom" by itself scares the shit out of people.
Most people agreed that CC spells should be classic, and you listened + changed that. That was by far the biggest issue with the resist system. I'd bet it's in a pretty good place right now.
I have a hard time buying that anything else is that big of a deal. Clerics/chanters landing their shitty nukes 10% of the time instead of 2%? I'm fine with that. Clerics not being able to do any damage 1v1 in classic was always kind of stupid.
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