Project 1999

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-   -   Eliminate MQ (/forums/showthread.php?t=430911)

Rimitto 07-19-2024 01:27 PM

Quote:

Originally Posted by Jimjam (Post 3693036)
I don’t remember empty bags inside bags. Not saying it couldn’t happen.

The most classic thing I miss is being able to give uncharmed npcs items. People would bling up the priests of discord in newbie cities!

bags inside of other bags was 100% a classic era thing. I specifically remember trying to figure out the whole "size" issue because I kept putting smaller bags inside of bigger bags and filling those smaller bags. The encumbrance of walking back from blackburrow was the real struggle.
It wasn't just "empty bags" though, you could put items in other bags that were inside bags. It was bag-ception.
P99 is vastly different that you can't put containers in other containers.
I assume because it probably caused some sort of glitch or problem that they didn't have a solution to.

With how long it took them to fix boats and their workarounds to fix boats I can't blame them. The minor illusion spell also seems like a quick-fix on p99. Actually, MOST of the illusion spells seem to be a bit of a quick-fix. They probably don't have some type of server files or something and can't replicate them.
Minor and Tree are most noticable.

Just a heads up about the bag-ception thing... looking back, it didn't really offer all that much benefit. :rolleyes:
At least, it didn't when I was a newbie, since it took so long to get back to town to sell stuff. It granted more inventory slots, sure, but at the same time, it really weighed your character down HARD.


Quote:

Originally Posted by cd288 (Post 3693047)
you don't remember it because Rimitto is someone's AI chat bot they are testing

is this the second account you're gonna get banned on for harassing people trexller? :rolleyes:

Zuranthium 07-19-2024 01:33 PM

Quote:

Originally Posted by Jimjam (Post 3693064)
What I remember from classic eq sites was endless asking of questions "is this MQable?"

Disagree, but that would be proof of how people didn't know what quests could be MQ'ed. The game code was not understood like it is now and it's something that would have been fixed if it was widely known during the early years when the devs cared about the RPG side of the game.

Rimitto 07-19-2024 01:38 PM

Quote:

Originally Posted by Zuranthium (Post 3693061)
That's not what was said. If you were actually reading EQ forums during classic era, it's apparent most people didn't know about MQing, definitely not to the same degree as now. Even when some people knew about MQ in certain instances, they were scared of doing a quest wrong and losing their items. It wasn't known that MQ always works for every quest. Also, if MQing really was well known during classic, all kinds of no-drop MQ items would have been getting constantly advertised and sold. That was not the case.

Interested to see these links you keep talking about.

trexller and his secondary account don't have any actual information, they just mock information with inflammatory remarks. :rolleyes:

You are 100% correct though, the concept of MQ is not classic. Even if it existed, there simply were not the tools for the average person to know about it.
Even the forums at the time were for the "hardcore" players.
the forums were THE ONLY place where players met up outside the game. Discord, Twitter, Youtube, these didn't exist back then.
people basically met up to talk either inside Everquest or on the Forums.

It wasn't till the WoW era and teamspeak that people even started to do group-talk.

There simply was no method of conversation available for anyone to know that MQ was in the game or not.


To even further prove a point on this one.. most people didn't know of the popular quests we know of now. In that way, anyone claiming that you would "know what MQ is on your first bone turnin" assumes automatically that people knew there even was a bone turnin quest. There's an insurmountable difference between people doing turnin quests today, vs even knowing about them in 99. 1% maybe at best knew back then. I'm also assuming that the "extra messages" probably didn't exist in actual servers. This means that 1% of 1% probably knew of the various quests.

going even further than that, I'm sure that probably only 1% of 1% of the 1% probably even figured out that MQ was a thing.
We're talking maybe double digits at tops at this point. It would be a literal handful of people at best, if ANYONE knew about MQ back then.

compare that to now where hundreds to thousands are demanding it.. completely different society, completely different gameplay.

Zuranthium 07-19-2024 02:17 PM

Yep yep yep. People were largely unaware of what quests even existed, much less how to cheat their completion or if MQing would work.

loramin 07-19-2024 04:33 PM

Quote:

Originally Posted by Rimitto (Post 3693233)
trexller and his secondary account don't have any actual information, they just mock information with inflammatory remarks. :rolleyes:

You are 100% correct though, the concept of MQ is not classic. Even if it existed, there simply were not the tools for the average person to know about it.
Even the forums at the time were for the "hardcore" players.
the forums were THE ONLY place where players met up outside the game. Discord, Twitter, Youtube, these didn't exist back then.
people basically met up to talk either inside Everquest or on the Forums.

It wasn't till the WoW era and teamspeak that people even started to do group-talk.

There simply was no method of conversation available for anyone to know that MQ was in the game or not.


To even further prove a point on this one.. most people didn't know of the popular quests we know of now. In that way, anyone claiming that you would "know what MQ is on your first bone turnin" assumes automatically that people knew there even was a bone turnin quest. There's an insurmountable difference between people doing turnin quests today, vs even knowing about them in 99. 1% maybe at best knew back then. I'm also assuming that the "extra messages" probably didn't exist in actual servers. This means that 1% of 1% probably knew of the various quests.

going even further than that, I'm sure that probably only 1% of 1% of the 1% probably even figured out that MQ was a thing.
We're talking maybe double digits at tops at this point. It would be a literal handful of people at best, if ANYONE knew about MQ back then.

compare that to now where hundreds to thousands are demanding it.. completely different society, completely different gameplay.

The bot has been temporarily taken over by an actual human ... and (again, unlike CD288) they too clearly played in classic!

Sonark 07-21-2024 07:28 PM

Quote:

Originally Posted by Rimitto (Post 3693233)
Even if it existed, there simply were not the tools for the average person to know about it.

Wtf do you mean "the tools to know about it" ?

The "tools to know about it" are:
Hey you. Fuckface. This is how you MQ shit.

That's it. That's all the tools.

And MQs still work up to Luclin, but Luclin got around them by creative means, and it wasn't until PoP when they actually patched them out.

To this day on Live, you can still MQ everything in Classic that you always could MQ, because someone CRACKED THE DA VINCI CODE, and said:
Hey. Fuckface. This is how you MQ shit.

I do agree that, even to this day, the whole mystique of the concept scares and confuses people. A buddy of mine on Live was doing one of the sub-quests for Mage epic and thought he had completely bungled it by handing in a wrong piece, and one of the right pieces for the quest, and I was just like "nah man, you have until basically a server reset or someone else has the hand-in pieces to fix this" and didn't have to re-do everything like he thought he did.

Trollhide 07-21-2024 10:53 PM

Quote:

Originally Posted by Rimitto (Post 3693231)
bags inside of other bags was 100% a classic era thing. I specifically remember trying to figure out the whole "size" issue because I kept putting smaller bags inside of bigger bags and filling those smaller bags. The encumbrance of walking back from blackburrow was the real struggle.
It wasn't just "empty bags" though, you could put items in other bags that were inside bags. It was bag-ception.

This is absolutely incorrect, you could not put a container inside another container in classic EQ. It wasn't until much later that this was added, and only allowed empty containers. "Bagception" sounds like a fever dream you had.

Troxx 07-22-2024 12:18 AM

Quote:

Originally Posted by Jimjam (Post 3693036)
I don’t remember empty bags inside bags. Not saying it couldn’t happen.

There was a hack using MQ2 that let you put bags inside bags. If you put nodrop items inside a bag, then that bag in another bag you could trade that bag with others … bypassing the nodrop mechanic.

I forget precisely when they managed to fix that loophole hack

Pootle 07-22-2024 04:17 AM

Quote:

Originally Posted by Trollhide (Post 3693544)
This is absolutely incorrect, you could not put a container inside another container in classic EQ. It wasn't until much later that this was added, and only allowed empty containers. "Bagception" sounds like a fever dream you had.

Absolutely agree with this!

As an avid tradeskiller in classic EQ, I still (all these years later) remember the pain of having to juggle components, items and bags in order to do my tradeskilling.

cd288 07-22-2024 11:26 AM

Quote:

Originally Posted by Troxx (Post 3693561)
There was a hack using MQ2 that let you put bags inside bags. If you put nodrop items inside a bag, then that bag in another bag you could trade that bag with others … bypassing the nodrop mechanic.

I forget precisely when they managed to fix that loophole hack

The best part about this is Rimitto accidentally admitting to hacking in classic EQ lol


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