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Snaggles 04-21-2023 10:20 PM

Even outside zerk with a 2h and offensive discs warriors put down really insane numbers. You just have to have spare warriors who aren’t tanking to do that.

Casually off disc they are a bit up on the average knight.

elwing 04-22-2023 08:13 AM

Which is not the majority of the groups/spots... But the min/max discussion is ridiculous, because in the best small group there's no room for warrior nor for sk, plain and simple...

Toxigen 04-22-2023 08:17 AM

enc / war / shaman with war perma zerk tanking with something like eashen 2 hander (no need for aggro) is pretty nutty for XP trio - its not going to beat 2x enc / cleric, but if you HAVE to include a tank class its gonna be war over knights any day unless your composition is / players are pure ass

bigly if zone has a good rogue mob for the enc, war can do the legwork of positioning merbs for backstabbystabs

also root exists therefore a warriors lack of snap aggro is basically moot

elwing 04-22-2023 08:35 AM

So yeah, warrior have a room in some special use case where you downgrade the quality of an ench/clr duo... But in any exp group with other melee where the mob usually dies in 20-30s a knight is the obvious choice, even your crazy warrior DPS pales in relation to your group nearby rogue, and the dps lost with a knight is easily compensated by the additional those other can put without carrying for agro or the mana used by support classes to ensure that you can keep agro using roots/blind assuming the mobs you hunt are even susceptible to that.

magnetaress 04-22-2023 11:21 AM

Knights steal exp especially on mobs my wizard can tank.

Would trade a Knight for a well played wiz, mage, dru, War, even a cleric casting rend any day.

Knights do make nice duos too.

Unless the Knights RPs good. The reason Knights exists is so there's a melee class that can solo a little bit with less downtime. In that case. Play a paladin.

Lampolo 04-22-2023 12:25 PM

Quote:

Originally Posted by elwing (Post 3604152)
So yeah, warrior have a room in some special use case where you downgrade the quality of an ench/clr duo... But in any exp group with other melee where the mob usually dies in 20-30s a knight is the obvious choice, even your crazy warrior DPS pales in relation to your group nearby rogue, and the dps lost with a knight is easily compensated by the additional those other can put without carrying for agro or the mana used by support classes to ensure that you can keep agro using roots/blind assuming the mobs you hunt are even susceptible to that.

The war does not downgrade the quality of an ench/clr duo. They add much needed stability and open up a lot of options.

I feel posts like these are made by an angry in denial sk or pally. Sorry you took advice on character creation from these forums.

elwing 04-22-2023 01:14 PM

I feel you are in denial if you don't see the value of knights in groups...

Lampolo 04-22-2023 02:13 PM

Quote:

Originally Posted by elwing (Post 3604236)
I feel you are in denial if you don't see the value of knights in groups...

Who said sk has no value in groups?

Keebz 04-22-2023 03:16 PM

Ahh the classic knight to warrior thread derail. TBH, it should really have been derailed into a monk thread. Warriors aren't great in small mans. They have one button. Monks get 2x the buttons, so 2x better.


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