stormlord |
11-04-2016 03:05 PM |
Quote:
Originally Posted by Angushjalmur
(Post 2393349)
Also, in response to rick, blizzard hasn't just overlooked what made MMOs great, they were the ones that started the instant gratification trend with wow. They single handedly destroyed MMOs. Everyone saw how many subs they got (because the game was simplified and held your hand) and other companies followed suit to turn a profit
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They didn't destroy MMO's. The industry just grew and got bigger than it used to be. When EQ1 launched, nobody knew how big MMORPGs would be. They figured EQ1 would die after a couple years. At its biggest, about in 2003, EQ1 had almost 500,000 subs. Who would have known WoW would come out several years after 1999 and almost immediately have millions of people playing? It reached 5 million subs in 2005. In 2006, 7.5 million. It reached 10 million in 2008. It was estimated to be 62% of the MMORPG market share in 2008. It peaked at 12 million in 2010.
The niche MMO's have increasingly served people like ourselves who enjoyed early EQ1. It's not always perfect and they sometimes miss some people. I played many small MMO/MMORPG's through the years. There were thousands. Some of them were MUDs. In truth, I found my true replacement with Wurm Online. It's not exactly EQ1, but it had a lot of its characteristics and was the only MMO I've played since EQ1 which dethroned everything before it.
Yes MMORPGs have evolved, somewhat. Instances and global marketplaces and dungeon finders and cross-server grouping and lesser death penalties and similar are very popularly considered evolutionary steps up from older MMORPGs. However, what a lot of players seem to not understand is not all of this is evolution alone. Some of it's tied to the market being served. Mainstream players can want different features than niche players. Where a feature is more niche than mainstream and not only evolution, you'll find it still existing out there in one form or another.
Even Project 1999 is itself serving a niche group of players. It's just not commercial. There're a lot of non-commercial MMO's which're taking up the slack and serving a niche audience. There always has been. What many of you take for granted is YOU'RE THE PEOPLE RESPONSIBLE FOR MAKING WHAT YOU WANT POSSIBLE SIMPLY BY BEING HERE. You complain that no major company is making an MMO you want to play, but yet HERE YOU ARE. Pot meet kettle. Sometimes if you want something you have to do something. That's what Project 1999 is. You all made it possible.
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