| Flarestar |
01-20-2010 01:35 AM |
Some people enjoy the competition of racing for spawns. I did, for sure. I spent a good part of my EQ career in the top guild on my server, and I loved every second of watching other guilds cry bitter tears when we beat them week after week through Velious and Luclin.
That being said, it drove off a lot of players as soon as another MMO came out that looked interesting, and not just the ones that weren't in the top guild. Consistently beating everyone to the spawn required alarm clocking, skipping work, school, etc. Some people couldn't do that, ended up being forced out of guild, and then were ostracized from the rest of the server for being "one of those assholes". While competition was fun, it had a decidedly negative impact on the overall population. This is not something you can successfully dispute, but you're welcome to try.
The thing you are failing to understand, in all of your self-righteous fury, is that this is not a live server. It's a project created by some random guys in their free time, supported by the community as a whole, with a distinctly different goal than EQLive had. EQLive was first and foremost a commercial venture. This is a server created for the specific experience of letting players indulge in nostalgia. That means you do not get the right to dictate how things should be for the rest of the server. A rotation makes absolute sense, given what this server was intended to be. I'm sure you don't like it: ten years ago, I wouldn't have either. But that's how it is, and I fully support the GMs in their decision to make it that way. I'm sure that if the rotation becomes a big enough issue, they'll make a logical fix, namely shortening the spawn time. It won't be classic, but plenty of things here aren't, and so far everything I've seen leads me to believe that the devs are intelligent enough to realize when a change should be implemented.
tl;dr version - stop being a whiny cunt.
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