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-   -   Would you play an MMORPG in the spirit of classic EQ? (/forums/showthread.php?t=185206)

Proven Guilty 06-05-2015 06:19 PM

Its going to be called Pantheon, Rise of the Fallen and I am going to play it. I am going to love the shit out of it.

Swish 06-05-2015 06:30 PM

Quote:

Originally Posted by Proven Guilty (Post 1923621)
Its going to be called Pantheon, Rise of the Fallen and I am going to play it. I am going to love the shit out of it.


Itap 06-05-2015 06:36 PM

Quote:

Originally Posted by Proven Guilty (Post 1923621)
Its going to be called Pantheon, Rise of the Fallen and I am going to play it. I am going to love the shit out of it.


waffel 06-05-2015 08:21 PM

It's a shame pantheon is group oriented. Can't poopsock in a group for 5 hours these days, have a job and a life :(

Kika Maslyaka 06-05-2015 08:22 PM

Quote:

Originally Posted by Proven Guilty (Post 1923621)
Its going to be called Pantheon, Rise of the Fallen and I am going to play it. I am going to love the shit out of it.

if Brad doesn't smoke away all the money he will be given... :rolleyes:

tizznyres 06-05-2015 09:04 PM

Absolutely, Vanguard was all about being the spiritual successor to EverQuest, and tried hard toward it, and failed for many reasons. Their failure was not due to their design concepts in my opinion, but the game was heavily rushed and failed to deliver on a lot of promises. Perhaps the biggest mistake was selling out to Sony only about 6 months after release and being relegated to the list of "Sony Graveyard MMO's." It was fully canceled and all the servers disabled not that long after.

Everquest 2 attempted it in many ways, but in many others catered to the casuals and had a lot of concepts that irritated me. Even still, wasn't a terrible game as a whole and I spent several good months with it.

Early Final Fantasy XI had a lot of the these concepts and was good fun for a while. I started right at the North American release, and English speaking Americans were forced to play on servers with year-old veteran Japanese players with already established characters. This was a massive, massive turn-off for me.

You also have Ultima Online, Asheron's Call, and classic Lineage, but these were significantly different than EverQuest in many ways. That being said, they still fit most of the concepts that made classic EverQuest what it was. And I played each of them for a long, long time.

With any luck Pantheon will succeed and offer many of the things that made EverQuest and Vanguard great. Definitely my most anticipated MMO in the recent years.

Just wish more non-indie Developers / Publishers would attempt it. Far too much catering to the casuals these days, especially in MMORPG's, a genre that's arguably the most hardcore in essence of any gaming genres.

tizznyres 06-05-2015 09:10 PM

Quote:

Originally Posted by waffel (Post 1923690)
It's a shame pantheon is group oriented. Can't poopsock in a group for 5 hours these days, have a job and a life :(

People did it for years during Ultima Online and Everquest, over 15 years ago. They will do it today if a game draws them in.

Quote:

Originally Posted by Kika Maslyaka (Post 1923691)
if Brad doesn't smoke away all the money he will be given... :rolleyes:

Please, I hope you aren't serious. This is the most pathetic anti-Brad McQuaid meme.

Kika Maslyaka 06-05-2015 09:27 PM

Quote:

Originally Posted by tizznyres (Post 1923734)
People did it for years during Ultima Online and Everquest, over 15 years ago. They will do it today if a game draws them in.



Please, I hope you aren't serious. This is the most pathetic anti-Brad McQuaid meme.

well there are many statement of Brad's former co-workers who do not view him in most positive light, specially in regards of management, code testing, and admitting to past mistakes.

Humerox 06-06-2015 02:47 AM

Quote:

Originally Posted by sox7d (Post 1819052)
New world but same characteristics such as:
-No maps
-No random stat loot
-No "kill 10 <monster>" quests
-Non-linear dungeons
-Difficult soloability
-No instancing
-Tradeskills mostly a commercial decision
-Large, occasionally barren landscape.

I don't really feel strongly about things other than old-school MMORPGs. I'm done with college, wondering if I should dedicate myself to what I'm most passionate about, but want to check how marketable it is to this community first. Minecraft comes to mind with a lot of the "immersive" aspects of EQ, I'm curious if another EQ could be successful, too.

Project Gorgon fits all of these requirements and then some. They just changed to Unity so the graphics are much better than they were...although they still hearken back to an older school MMO.

I just spent several hours today getting a freaking skinning knife. I had to skill up recipes and get "favor" with certain merchants just to buy those recipes...had to get the raw materials, which included growing plants from seeds and then going through several cooking combinations to finally be successful.

There are no "quests" per-say...rather there are things merchants want and need and you gain "favor" with them for completing what they want...and said favor allows you to buy products from them that you need for skilling up.

There is NO leveling...everything is skill-based, and when you begin to understand the sheer number of skills involved it's amazing. The game is VERY deep. It's in alpha right now but it's playable and free. The developer has even talked about PvP options in the future.

There isn't really a death penalty...unless you want to opt in for hardcore play. Your equipment breaks on death and you have to return to where you died to have the items restored. In return for this you get faster experience for skill-ups.

Anyone that wants old school play without hand-holding, where there is no linear play, where you can choose to be anything and everything you want to be (skilling up isn't easy so it's not like you're going to be a master of of everything overnight, trust me) then you have no further to look than this game. It's deeply rewarding and satisfying to play.

Just as an example of how complex it can really be...you can buy conditions and arguments for golem pets for god's sake. How crazy good is that?

http://www.eldergame.com/wp-content/...minigolem4.jpg


You guys really need to try it, lol. Oh...and Werewolves. You can be one. Or a Cow if you want to lose to a certain boss mob and be cursed with that illusion. (Illusions aren't easy to rectify, either.) But these boss mobs are optional...and rewards are good if you win. You can play solo all you want, but some mobs definitely need groups to take down.

When was the last time your character in an MMO got lice and had to find out how to get rid of the disease? It wasn't hard but I was like wtf...lice? lol. (The disease slightly reduced hygiene and regen).

Project Gorgon


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