Quote:
Originally Posted by sox7d
(Post 1819052)
New world but same characteristics such as:
-No maps
-No random stat loot
-No "kill 10 <monster>" quests
-Non-linear dungeons
-Difficult soloability
-No instancing
-Tradeskills mostly a commercial decision
-Large, occasionally barren landscape.
I don't really feel strongly about things other than old-school MMORPGs. I'm done with college, wondering if I should dedicate myself to what I'm most passionate about, but want to check how marketable it is to this community first. Minecraft comes to mind with a lot of the "immersive" aspects of EQ, I'm curious if another EQ could be successful, too.
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Project Gorgon fits all of these requirements and then some. They just changed to Unity so the graphics are much better than they were...although they still hearken back to an older school MMO.
I just spent several hours today getting a freaking skinning knife. I had to skill up recipes and get "favor" with certain merchants just to buy those recipes...had to get the raw materials, which included growing plants from seeds and then going through several cooking combinations to finally be successful.
There are no "quests" per-say...rather there are things merchants want and need and you gain "favor" with them for completing what they want...and said favor allows you to buy products from them that you need for skilling up.
There is NO leveling...everything is skill-based, and when you begin to understand the sheer number of skills involved it's amazing. The game is VERY deep. It's in alpha right now but it's playable and free. The developer has even talked about PvP options in the future.
There isn't really a death penalty...unless you want to opt in for hardcore play. Your equipment breaks on death and you have to return to where you died to have the items restored. In return for this you get faster experience for skill-ups.
Anyone that wants old school play without hand-holding, where there is no linear play, where you can choose to be anything and everything you want to be (skilling up isn't easy so it's not like you're going to be a master of of everything overnight, trust me) then you have no further to look than this game. It's deeply rewarding and satisfying to play.
Just as an example of how complex it can really be...you can buy conditions and arguments for golem pets for god's sake. How crazy good is that?
http://www.eldergame.com/wp-content/...minigolem4.jpg
You guys really need to try it, lol. Oh...and Werewolves. You can be one. Or a Cow if you want to lose to a certain boss mob and be cursed with that illusion. (Illusions aren't easy to rectify, either.) But these boss mobs are optional...and rewards are good if you win. You can play solo all you want, but some mobs definitely need groups to take down.
When was the last time your character in an MMO got lice and had to find out how to get rid of the disease? It wasn't hard but I was like wtf...lice? lol. (The disease slightly reduced hygiene and regen).
Project Gorgon