| stormlord |
02-27-2015 05:09 PM |
It's strange but I like the corpse runs and lack of in-game map functionality and/or radar and other things like travel which isn't too easy or how players have to work together to really get anything good or even the training mechanics where the creatures will aggro together real-time. I could go on and on about things I like which many others don't, like maze-like dungeons, moderate amounts of traps or slippery floor and high cliffs you can fall off, wandering NPCS or shopkeepers which close shop, and so on. On the subject of limited soloing, it's a very hot topic with a horde on one side and a crowd on the other. I've read some good arguments the difficulty to solo actually made the game more enduring on a social level, since intermingling was required, although the popularity and convenience of soloing is huge. I mean, I oftne solo in games and prefer it over grouping because I can go afk whenever I want. It's really much better in EQ if you have a class which can feign death. BUT I won't deny I sometimes enjoy a challenge which I can't do alone. As well, if there's enough content for my soloing then I won't care about the content which requires grouping. For example, I played years in EQ and never cared about raiding, evne though raiders were doing 3x my dps and probably had 3x my hp at the same level.
Yet I never and still do not like how camping worked. The epics, for example! I am stridently against how you have to sit for hours at a site to get a drop. Or how you might have to visit that site at random intervals for YEARS to get it, without being able to advance the quest during that time. I'm certainly not against a quest which requires time to do, even if it lasts years, but it better have a good reason and it better no reward players who camp it 24/7. Anyway, the camping aspect of EQ is something I hate with a passion.
What's unforgiveable is EQ live didn't do epic 3.0 or 4.0. I will never ever get over it. Ya, EQ live introduced some involved quests, even the "2.5" aug, and some makeshift "epic" items in recent expansions, but nothing mirrors what we did with the epics 1.0, 1.5 and 2.0. If you omit the torturous camping and tweak some other things with some extra care, I think they could have done 3.0's and 4.0's, but they DIDN'T. The asss****** sat on their butts and did nothing. For me, it's like they no longer cared about their game.
One thing EQ live did right, imho, was all those aug quests and/or non-visible (charm) quests. Loved those. Not sure if they're worth doing anymore, as they might be replaced by cheap/easy vendor-buyables.
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