Project 1999

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-   -   Let's talk about natural progression here. (/forums/showthread.php?t=183425)

katrik 02-27-2015 04:51 AM

Good points on both ends, but people actually questing for their epics should absolutely get priority, and should be enforced. People hogging MQ camps over questers is pretty sickening.

Pint 02-27-2015 05:24 AM

Quote:

Originally Posted by Eliseus (Post 1801742)
Can't tell if Ele is serious or trolling.

Some members are beyond reproach. Ele is a box god and can do what he wants, even if he is a tmo enabler.

86753o9 02-27-2015 09:42 AM

So you came to a server named PROJECT 1999 because you wanted to experience newer expansions? :confused:

Swish 02-27-2015 09:48 AM

I came here to complete my epic vs 5-6 other people MQ'ing for plat, I dunno what you guys came for :)

Man0warr 02-27-2015 11:14 AM

If people were selling MQs of Rogue epics for 25k on Live people would jump at the chance to get those.

Yeah it devalues the epic accomplishment a lot but we have been in Kunark for a long time, same shit would have happened on live if they were without regular expansions.

In fact it had started to happen which is why they got rid of a lot of the bottlenecks during Velious (Undead Bard, Nortlav the Scale, VS Remains, Hate/Fear revamps, etc).

skipdog 02-27-2015 03:32 PM

Quote:

Originally Posted by Thatt (Post 1801491)
Always amuses me how people will argue about what's wrong and what's right when neither are relevant on P99. The only thing relevant is what's classic. MQ is horse shit in my opinion, but my opinion doesn't matter any more than yours.. mq is classic.


kaev 02-27-2015 04:06 PM

Quote:

Originally Posted by Ele (Post 1801550)
Some of the same people locking down MQs would then just become mercenaries and sell the looting rights or let it rot if people didn't want to pay.

Quillmane cloak was totally this way on live. There was much saltiness about it, and some ninja-looting as well, but no intervention from on high.

stormlord 02-27-2015 05:09 PM

It's strange but I like the corpse runs and lack of in-game map functionality and/or radar and other things like travel which isn't too easy or how players have to work together to really get anything good or even the training mechanics where the creatures will aggro together real-time. I could go on and on about things I like which many others don't, like maze-like dungeons, moderate amounts of traps or slippery floor and high cliffs you can fall off, wandering NPCS or shopkeepers which close shop, and so on. On the subject of limited soloing, it's a very hot topic with a horde on one side and a crowd on the other. I've read some good arguments the difficulty to solo actually made the game more enduring on a social level, since intermingling was required, although the popularity and convenience of soloing is huge. I mean, I oftne solo in games and prefer it over grouping because I can go afk whenever I want. It's really much better in EQ if you have a class which can feign death. BUT I won't deny I sometimes enjoy a challenge which I can't do alone. As well, if there's enough content for my soloing then I won't care about the content which requires grouping. For example, I played years in EQ and never cared about raiding, evne though raiders were doing 3x my dps and probably had 3x my hp at the same level.

Yet I never and still do not like how camping worked. The epics, for example! I am stridently against how you have to sit for hours at a site to get a drop. Or how you might have to visit that site at random intervals for YEARS to get it, without being able to advance the quest during that time. I'm certainly not against a quest which requires time to do, even if it lasts years, but it better have a good reason and it better no reward players who camp it 24/7. Anyway, the camping aspect of EQ is something I hate with a passion.

What's unforgiveable is EQ live didn't do epic 3.0 or 4.0. I will never ever get over it. Ya, EQ live introduced some involved quests, even the "2.5" aug, and some makeshift "epic" items in recent expansions, but nothing mirrors what we did with the epics 1.0, 1.5 and 2.0. If you omit the torturous camping and tweak some other things with some extra care, I think they could have done 3.0's and 4.0's, but they DIDN'T. The asss****** sat on their butts and did nothing. For me, it's like they no longer cared about their game.

One thing EQ live did right, imho, was all those aug quests and/or non-visible (charm) quests. Loved those. Not sure if they're worth doing anymore, as they might be replaced by cheap/easy vendor-buyables.

pasi 02-27-2015 06:22 PM

Post of mine from 2013 since quoting yourself is super cool and this topic pops up every few months.

Quote:

Curious as to what coveted mobs you think would be left up should MQs be disabled?

Realistically, you're looking at shaman, rogue, cleric, and monk epic.

The cleric epic is probably the only one of these 4 with contested mobs. Unfortunately, the removal of MQ'n will not stop people from killing Ragefire every 24 hours - his drop table is worth farming without selling the epic.

Unlike the cleric epic, the rogue epic is farmed for the cash from the MQ - Edge of the Nightwalker is really just a secondary reward here. Even with the amount of rogue MQs for sale, the mobs are on such a short timer that they're almost always up. I think I've sold 7 Rogue MQs and have had to wait for Eldreth once. Yendar is an 8 hour spawn, but he's usually up. He's also killed for his SMR. Nerfing MQs just means you sell loot rights to General. I guess if you would nerf Kedge Robe MQs along with the Epic MQs, you could stop most rogue MQs.

Monk epics are mostly sold via demon fangs. 2-3 hour respawn on the turn in mobs mean they're pretty much always up. The big thing is that Demon Fangs are sold as loot rights so the MQ change really only hinders monks from getting Immortals and Pipes MQd.

Shaman Epic - the tear is the entire quest. Again, you're talking about loot rights here. Nerfing MQ won't change tear sales.

Of the 4 epics that are sold, only 3 of them (monk, rogue, shaman) could not effortless switch to loot rights. The remaining 1 is going to be farmed due to Ragefire's loot table.
Basically, nerfing epic MQs doesn't impact the sale of MQs. Monk/Shaman/Rogue can very easily transition to loot rights and Ragefire will still be farmed for loot.

Basenji 02-28-2015 01:10 PM

Are casinos banned here? I assume they are because otherwise I'm sure they'd be here shouting in the tunnel, and I've yet to see a single one. And in terms of game mechanics, they're at least as "classic" as MQ'd epics.

If you can ban casinos then you can ban epic MQs or loot rights. Take away the advertising channels and the market will slim down a lot. They'll still happen, of course, just like RMT. And they'll be a higher price. But it probably won't be so often that MQ sellers would be regularly interfering with legit questers.

I'm not necessarily saying it's the right move without more proof that this is a problem. But I'm certain that it could be policed effectively enough that there's really no reason to throw our hands up and say "welp, nothing to be done."


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