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-   -   Did I make a mistake by choosing to play wizard? (/forums/showthread.php?t=170250)

webrunner5 11-07-2014 04:59 AM

I have a mid level Wizard but they are a one trick Pony. And I thought a Mage was sort of boring other than having to gate a hell of a lot. But the porting is nice to be able to do. And if you HAVE to be afk a lot like with kids I can think of worse classes to play. And if you need to go to Sky well guess what. "Where is a Wizard when you need it". :eek:

Tuljin 11-07-2014 01:51 PM

Wizard can out DPS a raid on a 32k Hp boss really with 30+ toons on a raid. This is still tricky because its easier to agro the mob the more people on the raid. Also, you wont have a ton of time to drop enough Concussions to knock agro down enough for a hard burn, though peppering them in is nice. With a lot of toons on a mob, if you cast Lure of Ice too soon, you will definitely get agro, so you have to wait until around 70% to start. Its definitely a balancing act.

On small raids (12-18) with the DPS spread over fewer toons its actually easier to dump your whole mana bar. The longer a Rogue is on a mob you really see how much damage they deal. You still have to wait a bit to cast, but you can burn without worrying about agro.

As far as Wiz vs Druid/Nec/Mage in a group is concerned, lets not kid ourselves. Nobody on this server starts a group without a Cleric (which is annoying and ridiculous, btw) at which point the Druid is shooed away. If a Druid is in a group, he is rarely casting nukes, and most Druids I've seen have very little dungeon time and are terrible at snaring. Nec is a great group member, but nobody has group time on them either. Mage is also an excellent group mate (coth pulls and good pet DPS ftw) but again, considered a pariah.

My point is very few people have any clue how effective each one of these classes are in a dungeon. The majority of the P99 hivemind has never even grouped with one of these classes for extended periods, let alone someone truly "good" at them. Name the last time you grouped with a Mage. Now name the last time you grouped with a "good" mage. Its all hot air.

I have never even seen a Wizard besides myself cast a stun - period. Offensively, defensively, to save a group member who got agro, to stop a runner, etc, nothing. Wizards I've seen don't even understand snare mechanics. By and large, stun, fetter, and snare are far more useful in dangerous places than the proven "bad" dps of a wizard. I have not seen a single wizard who times Draught of Jiva (Thunder Strike line) spell casts to knock out spells. Instead, they will drop Rend instead of Draught of Fire (for some reason) and root runners (while running) instead of snaring them ahead of time. There's actually a LOT a Wizard can do in a group, just nobody has ever seen it.

Same with the rest of these bastard classes - generally nobody has a clue about them. Nobody has played with them when played by a skilled player, yet run their mouths. All of these classes are good in groups when played well. I would take a great Druid for a healer over a Cleric who sits on his ass and does nothing besides cast CH (and even does a shitty job at that) any day of the week.

jcr4990 11-07-2014 02:03 PM

Quote:

Originally Posted by Tuljin (Post 1671111)
Wizard can out DPS a raid on a 32k Hp boss really with 30+ toons on a raid. This is still tricky because its easier to agro the mob the more people on the raid. Also, you wont have a ton of time to drop enough Concussions to knock agro down enough for a hard burn, though peppering them in is nice. With a lot of toons on a mob, if you cast Lure of Ice too soon, you will definitely get agro, so you have to wait until around 70% to start. Its definitely a balancing act.

On small raids (12-18) with the DPS spread over fewer toons its actually easier to dump your whole mana bar. The longer a Rogue is on a mob you really see how much damage they deal. You still have to wait a bit to cast, but you can burn without worrying about agro.

As far as Wiz vs Druid/Nec/Mage in a group is concerned, lets not kid ourselves. Nobody on this server starts a group without a Cleric (which is annoying and ridiculous, btw) at which point the Druid is shooed away. If a Druid is in a group, he is rarely casting nukes, and most Druids I've seen have very little dungeon time and are terrible at snaring. Nec is a great group member, but nobody has group time on them either. Mage is also an excellent group mate (coth pulls and good pet DPS ftw) but again, considered a pariah.

My point is very few people have any clue how effective each one of these classes are in a dungeon. The majority of the P99 hivemind has never even grouped with one of these classes for extended periods, let alone someone truly "good" at them. Name the last time you grouped with a Mage. Now name the last time you grouped with a "good" mage. Its all hot air.

I have never even seen a Wizard besides myself cast a stun - period. Offensively, defensively, to save a group member who got agro, to stop a runner, etc, nothing. Wizards I've seen don't even understand snare mechanics. By and large, stun, fetter, and snare are far more useful in dangerous places than the proven "bad" dps of a wizard. I have not seen a single wizard who times Draught of Jiva (Thunder Strike line) spell casts to knock out spells. Instead, they will drop Rend instead of Draught of Fire (for some reason) and root runners (while running) instead of snaring them ahead of time. There's actually a LOT a Wizard can do in a group, just nobody has ever seen it.

Same with the rest of these bastard classes - generally nobody has a clue about them. Nobody has played with them when played by a skilled player, yet run their mouths. All of these classes are good in groups when played well. I would take a great Druid for a healer over a Cleric who sits on his ass and does nothing besides cast CH (and even does a shitty job at that) any day of the week.

Who needs a Cleric when you have Torpor shamans :P I've been able to solo heal effortlessly in most hs/seb groups so far and I run out of mana less than any cleric unless they have bp.

Unless we're talking about low lvl groups. Thats a different story.

Nirgon 11-07-2014 02:03 PM

No

I beat rogues on parses and we steal xp on raids with wizard/bard groups np

Very good class

Just pay attention to your tank doing casting animations (he's proccin') on raid mobs... that's a governor for me on how hard to push da button

With SK tank spamming agro on fights that don't need defensive you can basically go completely ape shit

Phased 11-07-2014 03:31 PM

I remember grouping with wizards, druids, necros, even rangers(wow!) a decent amount on live. Every group needed a healer, slower, and a snarer.

If you went into Sebilis if you didn't have someone to snare you were gonna have a bad time. On here, mobs seem to crawl away when they're ridiculously low making snare a waste of mana.

sox7d 11-07-2014 03:40 PM

Quote:

Originally Posted by Pyrion (Post 1670708)
If a wizard in a group is preferable to necro or ranger is debatable. Paladin is a tank and therefore one of the core classes of any group. Why anybody would prefer a wizard to a druid in a group is beyond me. Wizard has maybe 10% more DD DPS while druid makes up for it giving the tank a damage shield. Druid has ports as well, can heal, sow, buff, snare (with much less mana than a wiz)... Î agree that druid is not one of the most wanted in a group, but he outshines a wizard by a mile.

Seriously. It comes down to math.

Giving the benefit of the doubt to the wizard, lets say they're using their most mana efficient DD, Sunstrike.

1615 dmg, 450 mana

This translates to ~3.6 damage per mana.

I believe my 60 wizard gained 20 mana per 6 second tick while medding which translates to 3.33 mana per second.

3.33 * 3.6 = 12 damage per second sustained.

With clarity II, that comes out to 18.6 damage per second sustained.

With harvest giving 326 mana every 10.16 minutes (Casting time), that adds
10.16 * 60 / 326 which is an extra 1.867 mana per second or 6.731 damage per second. This brings us to 23.33 damage per second sustained

Throwing epic into the picture that's an extra 3 mana per tick or .5 mana per second


Let's say there's 24 seconds between each pull. That leaves the battle with very roughly (24 / 6) * (20 + 11 + 1.867 + 3) * 3.6 = 516.48 damage per pull at level 60 with C2 and epic.



TL;DR If your group sucks and can barely get any pulls, an epic'd wizard with C2 will almost be as good as a typical melee assuming no resists. And no, it is NOT worth the "But you can nuke down adds in an emergency!" logic.

sox7d 11-07-2014 03:43 PM

On the other hand, I've probably done more damage in a few hours of chardok than a rogue has done in his entire life, so at least there's that.

Nirgon 11-07-2014 05:24 PM

I can evac a group if there's a train, port around the world obviously, make other see invis/invisible

I blow up raid mobs, I make lots of pulls in sky possible (like keeper of souls PH to start raid)

I can quad sea furies on my private island on red at 3:1 blue value

We need the classic stamina system and things will be much more balanced between caster and melee :)





http://www.afterlifeguild.org/Thott/wizards/ (caution: may require a highschool level of education)

^ read dat... look at what wizard sare doing on the short fights in game atm (fix unresistable spells like lures pls god, I get partials in sky sometimes since whatever patch)

sox7d 11-07-2014 05:29 PM

Quote:

Originally Posted by Nirgon (Post 1671412)
I can evac a group if there's a train, port around the world obviously, make other see invis/invisible

I blow up raid mobs, I make lots of pulls in sky possible (like keeper of souls PH to start raid)

I can quad sea furies on my private island on red at 3:1 blue value

We need the classic stamina system and things will be much more balanced between caster and melee :)

http://www.afterlifeguild.org/Thott/wizards/

^ read dat


you just described a druid

Nirgon 11-07-2014 05:41 PM

Yeah? They can use their ports for sky pulls and destroy raid mobs huh? Show me.


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