| stormlord |
07-10-2010 06:09 AM |
Quote:
Originally Posted by Reiker
(Post 93758)
Merit is a lot more flexible. It's not just "I saved the most points and I'm the right class so I can get any loot I want." Merit allows you to reward loot to the specific players that benefit the guild as a whole. I've even seen players denied loot for passing on everything for months to try to get 1 super item. As long as you have competent leadership, one person or a council rewarding loot is always going to end up with a stronger raid force than any sort of point-based system.
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Reiker, you can combine the best of what numbers offer with the advantages of human wisdom. What we did was kept track of attendance points, but the actual determination also accounted for other factors, like leadership, attitude, and so on. I think a combination is best. (Points are not the enemy.)
I was in a raid guild earlier this year on live and i was impressed how organized and professional they were about everything, including loot. It was eye opening for me. A few of the fights were probably the most wild and rewarding things i've EVER done in EQ. A lot of that is due to the devotion the guild had for the activities. It added meaning to what we were doing and we could trust it. It was a thrilling experience and taught me that raid guilds are probably, on average, the most coordinated and commited guilds in EQ. I had been a grouper for all my life before that point. I swear group guilds are great bunches of people who deserve a lot of respect, but I simply cannot compare the group guilds i've been in to the raid guild. Very little comparison. One was casual and friendly, but it didn't have the determination and professionalism that the other one had.
It didn't have a website, either. Lol. Or DKP. Or a really cool website feature where we could login and browse all of the raids and the attendees and the loots that were allotted. On and on.
I don't think people understand how much time it takes to build a loot system and to manage it. In the guild I was in, it was practically a part-time job. The people who did it hardly got a chance to play so they only did it periodically rather than long term. Kind of like shifts. Imagine if you sacrificed half of your time playing EQ to do guild activities instead? Would you do that? Somehow, people do. They do it for a lot of reasons.
It makes me feel sorry for the less organized, less able guilds, but ... to each his own. I mean, it's not like there's anything wrong with being a grouper or playing casually. It's a style of play. It deserves respect. Not everyone can devote enough time to play hard. Not everyone likes to play hard, even if they do have time for it. People are different and the game has a diverse array of content (thankfully).
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