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-   -   Teams - whats better? (/forums/showthread.php?t=116528)

Nirgon 07-29-2013 06:15 PM

I mean to say hi to Chuck not you

Seary 07-29-2013 06:17 PM

http://25.media.tumblr.com/ede116738...pnzxo1_250.gif

Nirgon 07-29-2013 06:18 PM

The only person that would take time out of their leveling and murdering to dispel roots off you while you pvped the Swedish menace. This is how I'm treated.

Seary 07-29-2013 06:21 PM

Quote:

Originally Posted by p-niner (Post 1051714)
Kerp going I love when cast is on a gif rant

http://25.media.tumblr.com/tumblr_lx...fba3o1_500.gif

Ebony 07-29-2013 06:22 PM

Great Thread!! :)

but I just found out about it lol :(

3 or 4 teams is best IMHO. With 2 teams it's way to easy to have one take everything over & FFA is like a blue server to me where there's no sense of home or belonging to anything in the game world. You log in as a newbie & it's more like an FPS game then a real living world, like on a Teams server.

Splitting by Races is the only way. The dieties are a DISASTER for any kind of PVP split & the last thing you want is a completely imbalanced Server.

I really liked TZ/VZ on live. We would just have to hard code the Teams & add a few classes to the Teams that were lacking them.

Something like this...

Human Team is good as is with all classes

Add Gnome SK, Gnome Monk, Halfling Bard & Dwarf Shaman to Short

Add Half Elf SK, Half Elf Shaman & Wood Elf Monk to Elves

Dark Team is OP with 4 races but you could add Dark Elf Bards if you wanted.

======

Or if we wanted 3 easy to make Teams that were very Balanced, we could make Teams kind of like this...


Evil = Troll, Dark Elf, Iksar, Gnome + All Human

Neut = Ogre, Erudite, Half Elf, Halfling + All Human

Good = Barbarian, High Elf, Wood Elf, Dwarf + All Humans


1. Each team has ALL classes

Proverbs28's idea of having Humans on every team is Perfect for this

2. Each team has 5 races

3. Each team has it's very own look and feel and home lands

4. Each team has a Large Tank Race

Evil = Troll
Neut = Ogre
Good = Barbarian

5. Each team has a Short Race

Evil = Gnome
Neut = Halfling
Good = Dwarf

6. Each Team Has an Elf Race

Evil = Dark Elves
Neut = Half Elves
Good = High Elves

7. Each team has a Human Race

Evil = Human
Neut = Erudite
Good = Barbarian

(Sorry TLDR people lol :p )

I'm going out now, so can't reply for a while but I'd Really Love the chance to play on a (Balanced) Teams PVP server again & I hope this can happen somehow/someday lol :D

Nads 07-29-2013 06:22 PM

Quote:

Originally Posted by Seary (Post 1051705)

Rofl

nilbog 07-29-2013 06:25 PM

Quote:

Originally Posted by Seary (Post 1051609)
please remove whatever changes Null put forth into the resist system

I am currently looking into removing the 5% chance to land any spell. After that, looking into resists. If it's a collaborative effort, would not be too hard to crowdsource.

Also looking into reimplementing water dance.. spells->player->water

Some of these features I don't personally agree with.

Seary 07-29-2013 06:30 PM

Quote:

Originally Posted by nilbog (Post 1051726)
I am currently looking into removing the 5% chance to land any spell. After that, looking into resists. If it's a collaborative effort, would not be too hard to crowdsource.

Also looking into reimplementing water dance.. spells->player->water

Some of these features I don't personally agree with.

God, where were u at launch? Null fucked up so much stuff. Make some nice fixes like this and relaunch the server in the fall with 500 pop again.

Nirgon 07-29-2013 06:35 PM

Quote:

Originally Posted by nilbog (Post 1051726)
I am currently looking into removing the 5% chance to land any spell. After that, looking into resists. If it's a collaborative effort, would not be too hard to crowdsource.

Also looking into reimplementing water dance.. spells->player->water

Some of these features I don't personally agree with.

How many pizzas will you need to eat while working on these changes, ball park.

We'll get the collection plate moving.

Caravelle1 07-29-2013 06:36 PM

Personally I never understood the resist system. Even if it was classic. it makes melee invincible after a certain gear threshhold, does it not?


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