I mean to say hi to Chuck not you
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The only person that would take time out of their leveling and murdering to dispel roots off you while you pvped the Swedish menace. This is how I'm treated.
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Great Thread!! :)
but I just found out about it lol :( 3 or 4 teams is best IMHO. With 2 teams it's way to easy to have one take everything over & FFA is like a blue server to me where there's no sense of home or belonging to anything in the game world. You log in as a newbie & it's more like an FPS game then a real living world, like on a Teams server. Splitting by Races is the only way. The dieties are a DISASTER for any kind of PVP split & the last thing you want is a completely imbalanced Server. I really liked TZ/VZ on live. We would just have to hard code the Teams & add a few classes to the Teams that were lacking them. Something like this... Human Team is good as is with all classes Add Gnome SK, Gnome Monk, Halfling Bard & Dwarf Shaman to Short Add Half Elf SK, Half Elf Shaman & Wood Elf Monk to Elves Dark Team is OP with 4 races but you could add Dark Elf Bards if you wanted. ====== Or if we wanted 3 easy to make Teams that were very Balanced, we could make Teams kind of like this... Evil = Troll, Dark Elf, Iksar, Gnome + All Human Neut = Ogre, Erudite, Half Elf, Halfling + All Human Good = Barbarian, High Elf, Wood Elf, Dwarf + All Humans 1. Each team has ALL classes Proverbs28's idea of having Humans on every team is Perfect for this 2. Each team has 5 races 3. Each team has it's very own look and feel and home lands 4. Each team has a Large Tank Race Evil = Troll Neut = Ogre Good = Barbarian 5. Each team has a Short Race Evil = Gnome Neut = Halfling Good = Dwarf 6. Each Team Has an Elf Race Evil = Dark Elves Neut = Half Elves Good = High Elves 7. Each team has a Human Race Evil = Human Neut = Erudite Good = Barbarian (Sorry TLDR people lol :p ) I'm going out now, so can't reply for a while but I'd Really Love the chance to play on a (Balanced) Teams PVP server again & I hope this can happen somehow/someday lol :D |
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Also looking into reimplementing water dance.. spells->player->water Some of these features I don't personally agree with. |
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We'll get the collection plate moving. |
Personally I never understood the resist system. Even if it was classic. it makes melee invincible after a certain gear threshhold, does it not?
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