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HeallunRumblebelly 02-23-2013 03:38 PM

Quote:

Originally Posted by Tecmos Deception (Post 860459)
Lemme know how your xp group of 3 rangers and 3 wizards in HS west works out for you.

eh, 3 rangers 2 wizards 1 donals cleric. works fine :3

also: rangers / sk's are pure titties for VP. Shit just does not work in there w/o em :p

Splorf22 02-23-2013 03:45 PM

There are times when I wish I had made Sakuragi a shadowknight. I figured warriors were more useful for raiding though.

khanable 02-23-2013 03:58 PM

Quote:

Originally Posted by Splorf22 (Post 860539)
There are times when I wish I had made Sakuragi a shadowknight. I figured warriors were more useful for raiding though.

I bite my thumb at thee! :mad:

Tecmos Deception 02-23-2013 05:15 PM

This thread has turned 100% stupid.

Sithel1988 02-23-2013 05:31 PM

when in doubt you do not /qq. you /who

Ephirith 02-23-2013 07:10 PM

There are very few situations where I'd prefer a shadowknight tank over a monk or warrior. Tbh, a decently proccing warrior or a monk can provide more than enough agro for a stable, functional group in the majority of situations.

Yes, rangers are mana sponges... but at least they can put out some dps. Even in sebilis etc, a slowed mob with a ranger tanking xp content isn't going to bankrupt the cleric, and if it does, your group probably has deep-seated issues beyond the presence of a ranger.

People overstate the usefulness of knight snap agro when capable monks and warriors are involved. I find it disputable whether knight agro is worth the loss of dps. As for rangers, everyone knows they are turds with some ability to shine in certain uncommon situations... but still just shiny turds. Hell, I was able to tell OP was a ranger because groups were rejecting him. Who gives a shit? I had fun playing mine, and people were usually pretty impressed with my root CC and outdoor pulling.

Swish 02-23-2013 07:16 PM

Warriors have an easier time now than they used to. I remember going through MM as a cleric a good while back and every greater heal was guaranteed to draw aggro with a couple of poorly geared warriors.

It's probably still the case that the majority of people don't roll a warrior as their first character on P99 unless they know someone that can gear them up a bit first.

A good SK (or paladin) in an everyday group was always my preference as a cleric. Having to root mobs for warriors to hold aggro was just embarrassing. Things have improved since then I'm sure.

SK with Ebon Mace (or similar), not much loss of DPS... and its not the tank's job to put out uber DPS anyway :p

Ephirith 02-23-2013 08:59 PM

Quote:

Originally Posted by Swish (Post 860681)
SK with Ebon Mace (or similar), not much loss of DPS... and its not the tank's job to put out uber DPS anyway :p

I parsed this stuff a ton on both my sk and ranger, and knight dps is just pathetic even with nice weapons (epics). A monk and warrior mitigate equal or better, and they bring twice to three times as much dps, with satisfactory agro when geared/handled properly.

Which is more conducive to the efficiency of a group: a tank who holds agro and provides 60 dps, or a tank who holds agro and provides 30?

I still like having knights around, and I'm not constantly trying to min/max until my balls are swollen with efficiency, it just bothers me when people don't bash sk's and paladin's as much as they bash rangers when, imo, they are equally bad for most content.

Oaks the Ranger 02-24-2013 06:38 AM

Quote:

Originally Posted by Splorf22 (Post 860480)
Rangers rely on Harmony to pull. Outdoors with tracking and harmony a ranger can deliver a stream of single pulls easily. Indoors they have 0 ways to split (well aside from the perennially OP invis pulling, but literally any class can do that). Skill has nothing to do with it.


Meanwhile SK tools (FD/CoS/dots) work fine indoors. Splitting is trivial; cast darkness on something, CoS, run away for 20 seconds, FD, stand up, CoS, run back, wait for mobs to reset (snared mobs don't reset), check aggro, go.

Total nonsense... why do you even need a FD puller when you have an Ench, or Bard ? of in fact any class that can root ? I have sat in groups and watched time and time again monks and SKs die trying to split camps when it would have been easier to mezz or root park them...even in outdoor zones trying to agrue the point that its easier for me as a Ranger to harmony pull them falls on deaf ears due to ignorance ..

Once most camps are split any class could pull !



Again nonsense, as you are assuming the SK player knows how to play !
Its about the player and how they know their class..
Anyways, I have played a Ranger since 1999, I certainly ain't the best and am actually learning still but would rather try to educate you than ignore the twaddle talked about here..


Final point.. skill has everything to do with it !

Kagatob 02-24-2013 07:13 AM

I could pull virtually any pre-PoP camp with a wizard using Staff of Temperate Flux.

Root does wonders for crowd control, it's not hard to set up a macro that tells your group to back away from the mob once it's rooted, in some cases (pets/DoT's) it can be even more effective than mez, the opposite is true with caster mobs though so it goes either way.


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