Project 1999

Project 1999 (/forums/index.php)
-   Bugs (/forums/forumdisplay.php?f=6)
-   -   Game Mechanics: Game breaking exploit necro heal (/forums/showthread.php?t=82331)

pasi 07-11-2013 07:22 PM

Ignoring the dispel debate on this, but the recourse effect was also avoidable up until PoP by simply having full buff slots so the 'recourse' would not take hold.

AexDestroy 07-12-2013 01:23 PM

:D

Nirgon 07-12-2013 01:49 PM

Quote:

Originally Posted by pasi (Post 1024115)
Ignoring the dispel debate on this, but the recourse effect was also avoidable up until PoP by simply having full buff slots so the 'recourse' would not take hold.

You are correct sir but I'm not sure they can implement that on this client/current code base.

I'd add that as a separate bug but would put it in line more with something like item recharging on vendors (which I don't think should be in the game either but whateves).

I am being asked to provide proof for something that was never broken in the classic era. It always worked this way and was generally accepted.

Having someone who won (verifiably) the necro best of the best on live by using a tactic to win in which they pacted their pet and spammed undead nuke/drain or used ebolt (depending on who was up and had a general idea of how to run necro vs necro) feels to me like the most conclusive evidence attainable.

At NO point in any of those fights did tho necros dispel the recourse from themselves, because it was not possible.

Make Kanras can make it classic up in this.


All times are GMT -4. The time now is 09:59 PM.

Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.