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Adso 05-14-2010 09:48 AM

Quote:

Originally Posted by Omnimorph (Post 59329)
Those clarities aren't free!

One clarity ninja found. Thanks Omni!

Quote:

Originally Posted by Omnimorph (Post 59329)
They're on your tab! :p

Fiddlebeans.

Bruman 05-14-2010 10:04 AM

Quote:

Originally Posted by lumin (Post 60088)
What I love the most about EQ is how tense it can be when hunting in a zone with mobs much higher than your own level. The thing is, is that in almost every zone you go into, there are going to be a few outlying mobs that are much stronger than you roaming around. Running into one of these and barely escaping is truly a hair-raising experience.

Having high level mobs in lower-level zones gives a good reason to go back to old zones when you've become much stronger later. WoW doesn't do this: when you've leveled up beyond a zone, it's pointless to ever return, making the game feel like you're on rails.

What makes it even more exciting is the faction system. One day mobs in a zone may completely ignore you, but walk back in there a while later and they may have all turned against you.

So even though EQ is very grindy, there's always something around the corner to keep you on your toes. It requires a quick wit and even some FPS "twitchiness" sometimes to avoid or defeat harder mobs.

Yeah, I like all this too. You always need to be on the lookout.

It can be a pain at times, but overall, I think having multi-level mobs in the same area is rewarding as far as "immersion" goes. Even in dungeons that don't have random reds wandering around, the next corner or the next floor typically has some higher camps, so you need to be wary.

Speaking back to WoW -every mob in the zone is the same. If there is an elite, it's usually off in it's own area, or it's not KoS to you. Once again, it can be a pain, but who doesn't have some fondness for memories of the first time you saw a giant in Oasis, or the first time you were in NRO and was like "WHO THE HELL WAS THAT DARK ELF THAT JUST SLAUGHTERED ME!??!". Hell, even if something does kill you in WoW, who cares? I'm not a big fan of exp removal as a death penalty (who doesn't learn from their mistakes?), but at least it's something that you care about instead of what WoW has - although I played the DK intro levels just to see the storyline, and when I died there, some dark angel thing brought me back to life immediately even.

There's much more variety in EQ, even with mobs that are the same level. Some mobs die quicker than others. Some are nukers that will mess you up if you don't act quick (madmen, festering hags, etc). Every mob in a game like WoW, for a given level, has basically the exact same HP and deals the exact same damage, regardless what "class" it's supposed to be.

stormlord 05-15-2010 12:39 AM

One cool thing about this game back then (and now) was that most items are tradeable.

But bottom line: It's better because it's what I want to play right now.

Bruman 05-15-2010 02:17 AM

Quote:

Originally Posted by stormlord (Post 60826)
One cool thing about this game back then (and now) was that most items are tradeable.

Yeah, it's a nice change from everything being soulbound. Eventually it hurts the economy, but it's nice to know that one day an exp group can camp Frenzy instead of it being solely farmed.

Nedala 05-15-2010 08:31 AM

Quote:

Originally Posted by InglouriousCheesefarts (Post 60848)
Wait till you ding 50 and this will become the worst game in the 20th century.

Hurry up and enjoy it before it's too late.

somone is buthurt by ib lol


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