Project 1999

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-   -   MOTD: Consider rolling red (/forums/showthread.php?t=69570)

Stealin Dragons 03-26-2012 04:19 PM

Quote:

Originally Posted by kazroth (Post 601126)
Whoa, whoa... I never shit on the little guy. I preach for fair play and sportsmanlike conduct.

I'm saying when the little guy does get shit on, if he is part of the community, he can do something about it. That's team building at its finest. And community is what truly makes an MMO great.

you have no world /ooc tho.

The little guy gets shit on, has no way to communicate with anyone and then leaves.

I bet most of them get grief'd off the server and never even speak up about it.

The "community" on red = a BroBox.

kazroth 03-26-2012 04:21 PM

Quote:

Originally Posted by Stealin Dragons (Post 601129)
you have no world /ooc tho.

You didn't have this in WoW, either. You'd tell your guild, who'd whisper a friend in another guild, who'd tell his guild, who'd tell another guild. It was a community then, it can be a community here, too.

Messianic 03-26-2012 04:48 PM

Quote:

Originally Posted by kazroth (Post 601128)
So the same thing happened to you in WoW that happens in EQ, but you enjoyed it more?

I dunno man, I'm not really sure what your argument is here. Getting ganked is getting ganked, no matter the numbers.

It's entirely an opinion thing - but my argument is that eq pvp is more conducive to creating douchebaggery.

Think of it this way - if you lose a fight in EQ PvP, the time loss is fairly substantial - so you have higher incentive to find protection from ganking, i.e. running with a consistent group or gang warfare. Likewise, you know that ganking or griefing others is a substantial loss for them, and corpse retrieval is equally as difficult, so the incentive is higher for jerks to corpse camp because they know it causes even more "pain" (loosely speaking).

Similarly, the incentive to be prepared for pvp constantly is much higher. You can't just log in and do something, you have to log in and be connected to a guild for your very survival - again, totally an opinion thing, but I find this detrimental in pvp, beneficial in pve, which is why I also agree with the post by envino in the other thread - just not for the pride-fest that pvp always is.

So if you're in the king of the hill guild and someone griefs you even once, you can grief their asses right off the server. You actually have the power to systematically destroy someone else's playtime. So those who actually do not have or choose to ignore the natural "do unto others" mentality tend to rise to the top - those who don't give a crap about anything except winning.

In WoW it was much harder to corpse camp to any real avail, and deaths didn't mean that much. So ganking someone was no big deal, kind of like getting hit by a bicycle as opposed to a truck.

So in one sense, there's less at stake in WoW PvP. You get beaten, no biggie. Doesn't take up too much of your time once you lose and you're back in the action.

It's the same principle behind why hardcore/permadeath is kind of a silly concept for a pvp mmo. Too much at stake.

kazroth 03-26-2012 04:54 PM

Ok, I can definitely get on board with you there. It does appear that tribal warfare has broken out on the red side. I'm not going to say anarchy, because it appears that there is a definite 'system' in place. I love bein an underdog who comes out victorious, we shall see what happens :D

Stealin Dragons 03-26-2012 04:57 PM

Quote:

Originally Posted by kazroth (Post 601130)
You didn't have this in WoW, either. You'd tell your guild, who'd whisper a friend in another guild, who'd tell his guild, who'd tell another guild. It was a community then, it can be a community here, too.

WoW had more than 100 people online at all times too.

fischsemmel 03-26-2012 07:42 PM

Quote:

Originally Posted by kazroth (Post 601130)
You didn't have this in WoW, either. You'd tell your guild, who'd whisper a friend in another guild, who'd tell his guild, who'd tell another guild. It was a community then, it can be a community here, too.

WoW world PvP.

Lol.

Safon 03-26-2012 07:58 PM

Red99 has failed as expected, please don't try to leech from Blue's population to keep Red afloat.

Humerox 03-26-2012 07:59 PM

Several things have changed over the past couple of months.

1) The griefers ran out of people to grief, so they left. There are a few random griefers left, but it's not the crapfest it was at server up.

2) Exploits are fixed. No rechargeable wands, etc. Level exploits have been taken out.

3) There wouldn't be just 100ish people...which is probably closer to 150 really but w/e...if everyone on the fence tested it out.

4) The new XP rate is awesome. Guard /assist has been fixed, so you won't get ganked at the bank anymore.

If peeps can think of more feel free to add to...

A lot of people quit blue too...and still lurk. Bringing people to a higher quality red that they'd rather play instead of not having a chance at all unless they're in the big 2 or 3 on blue isn't leaching. Yes Nihilum has the upper hand atm, but things will change, they always do. Besides, Hate is soon and Nihi can't be in Hate and Fear at the same time. There's not a huge difference in the gear if skilled people are playing.

kazroth 03-26-2012 10:10 PM

So guys, what's a good class for red 99? Just starting up, no gear, nothing. I need a solid class that can hold its own out there in this dog eat dog world - without any backup. Any advice?

Tasslehofp99 03-26-2012 10:18 PM

How about all of the WoW players just leave p99 red/blue and go back to WoW. That would make things lots better.


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