| Ciderpress |
06-09-2024 06:35 PM |
Quote:
Originally Posted by magnetaress
(Post 3687509)
Putting all of the sandbox and player interaction stuff on "rails" that is what killed wow and EQ?. There was no stepping off the "designed and approved " path to pixels! To do anything else.
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Yes, exactly. That is what killed them, even though I never played wow, but I'm sure that's why it's now lame too.
UO died the day they made trammel\felucia, which was just opt-in or opt-out pvp. You were already safe in town, the deal you agree to when you start paying 9 bucks a month is that you are not safe *outside* of town. Well, a bunch of bitches cried about having bad experiences sometimes and it became extremely bad and lame instantly.
I'm a staunch capitalist, but capitalism surely ruins one thing without fail and that's mmo's that I used to love.
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