Project 1999

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-   -   Item linking is not classic (/forums/showthread.php?t=339916)

Llandris 11-07-2019 11:56 AM

Quote:

Originally Posted by Danth (Post 3016516)
Not in this case. Links could be taken out via a couple different methods. We experimentally played with disabling them during the course of UI work. The P1999 admins want links left in because they feel it reduces scamming and hence their own CS workload.

Danth

Who said this?

Danth 11-07-2019 11:58 AM

Quote:

Originally Posted by Llandris (Post 3016937)
Who said this?

Rogean I think, might've been Nilbog. Both of them were in the UI discord channel. The UI guys (especially Deezy) were eager to remove links but were overruled. One very easy method would've been to remove the icons in the item stat window and elsewhere (which aren't classic)....that wouldn't remove item ID-based item links but would get rid of the casual rightclick link that most people mainly use.

Danth

Wwen42 11-07-2019 12:00 PM

Quote:

Originally Posted by cd288 (Post 3016934)
I think the theory is that it opens the door for scams? I guess under the idea that if you don't link the item and instead just list the stats in your /auc and someone just trusts you and doesn't bother to inspect the item in the trade window, then you scammed them? But if you're not double checking the item in the trade window has the stats the seller claimed it did, you're kind of a moron.

That solution is easy, don't get scammed next time. "we don't take CSRs if you're not paying attention." Even with linking, I sold a mino battle the other day and had an orc axe in my inv and made sure that I was trading the right one. Were I more sketchy(I'm only Lesser Sketchy, not a Greater Sketchy), I still could have tried to give them the wrong item like a douche-nozzel, resulting in a CSR.

Baler 11-07-2019 12:04 PM

Quote:

Originally Posted by Haynar (Post 1562987)
Item linking? No. CS total nightmare with trade scammers.

Also saw some interesting posts by nilbog who seems to be in support of it's removal.
rogean and sirken seemed to think it was tied to the titanium client.
(based on searches of the forums)

FatherSioux 11-07-2019 12:05 PM

Get some betters Ears, Tud.

Llandris 11-07-2019 12:15 PM

Quote:

Originally Posted by Danth (Post 3016940)
Rogean I think, might've been Nilbog. Both of them were in the UI discord channel. The UI guys (especially Deezy) were eager to remove links but were overruled. One very easy method would've been to remove the icons in the item stat window and elsewhere (which aren't classic)....that wouldn't remove item ID-based item links but would get rid of the casual rightclick link that most people mainly use.

Danth

Interesting. I'm no dev, but I've been under the impression that it would be quite difficult to remove item linking with the titanium client without screwing up itemid #s. Or at least it would take loads and loads of time and/or rewriting a ton of script to make it happen (like dropping coin).

Baler 11-07-2019 12:16 PM

Quote:

Originally Posted by Llandris (Post 3016961)
(like dropping coin).

So you're saying there is a hope for dropping coin!? ;)
Pras the classic immersion! :p

fadetree 11-07-2019 01:20 PM

Quote:

Originally Posted by Wwen42 (Post 3016917)
The "classic" "not classic" argument is just bad and should be abandoned. It's not a great defense for anything they are doing/not doing. Just say what your vision is and why you're doing it and be done. I don't have to agree, but at least I won't feel like I'm getting bullshat. It's clear that things are dependent on the whims of the devs, for good reasons sometimes, but don't blow smoke about the classicness.

The core of what everyone likes about "classic" EQ is going to vary and you can't please everyone.
My core is
1. Death means something
2. Travel is not instant and/or has a cost.
3. Not an endless skinner-box Sure, we're all working on levels and items, but it's generally slow rather than constant timed rewards every 10 minutes. You're putting work in.
4. Plenty of interaction with others good or bad. WoW feels like a single-player game.

Any change that doesn't affect this is ok in my book. Making the UI less intuitive and useful seems really grognard to me. Just because we didn't know what good UI or player controls were in 1999 doesn't mean we should go back to it. Removing linking is just silly and doesn't affect aspects 1-4, but makes the game just a tiny % more tedious for no reason. There's overall a just a bunch of tiny QoL control and usability improvements I'd like to see. Like "Can I ctrl+m to meditate please?"

Looking at the book doesn't bother me and kinda makes sense, you're suppose to be "meditating."

Yep, I agree. 'Shit's classic' ought to be modified to 'shits classic or it's impossible or the devs have decided to not implement it'. The spirit of this server being classic is strong, as this poster points out. The letter of the law is not as important, except when it's being used as a forumquest hammer. We cannot go back fully, even if they were at 100% the same as 1999 we would not be the same excited bunch of idiots who know nothing as we were back then. Yknow what's NOT classic? Us.

cd288 11-07-2019 01:24 PM

Quote:

Originally Posted by Llandris (Post 3016961)
Interesting. I'm no dev, but I've been under the impression that it would be quite difficult to remove item linking with the titanium client without screwing up itemid #s. Or at least it would take loads and loads of time and/or rewriting a ton of script to make it happen (like dropping coin).

And screwing up item ids would, I'm assuming, create more problems on the CSR side when trying to confirm scams and/or RMT?

BlackBellamy 11-07-2019 02:14 PM

Quote:

Originally Posted by silo32 (Post 3016523)
so its not classic but makes life easier on devs

but the other changes pet windows, cycle targeting, etc that don't benefit players are certainly removed because "classic"

lmao

cherry picking at its core

how much are you paying for this server?


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