Project 1999

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-   Blue Server Chat (/forums/forumdisplay.php?f=17)
-   -   Tab targeting has been silently removed... (/forums/showthread.php?t=335005)

Cen 09-30-2019 10:34 AM

Ive only ever used one chat window for everything and ive never "tab targeted" anything. So I'm not concerned about those. Honestly even with a raid force and tons of mobs its dead easy to click your target.

Deathrydar 09-30-2019 10:36 AM

Quote:

Originally Posted by bilirubin (Post 2972034)
You do know that tab targetting has literally been a part of p99 since the start of the project, right? Long before you ever made an account...

There were a lot of things that weren't classic on this server when it launched in October of 2009. I was there. And they are gone now. The devs should continue to do this to complete the vision that started this server in the first place......

And that vision was to recreate the classic EverQuest experience. I don't want anyone to leave, but if you are going to leave due to the server doing what it's main goal was, then it was never for you to begin with.

Kinaki 09-30-2019 10:37 AM

Tab targeting through npcs is classic. Cycling through PCs however was a PoP thing.

Jimjam 09-30-2019 10:37 AM

Quote:

Originally Posted by El-Hefe (Post 2972031)
How they ended up on P99 I’ll never know, but they definitely come from the raiding scene more than anywhere else.

I think most came here for nostalgia, some came to try out something they heard about but never got a chance to play.

Further to that, they came here for the chance to try content they never got to. They saw their failure to succeed 20 years ago, and wanted to make amends to that and become a 'master of the game'. I know I was excited to go back to eq classic and try it again but as a more experienced player.

Eventually, as we exhaust lower content and try out higher end stuff, we get caught into the trap. We move further away from our live experiences; content we never saw before, tactics and strategies that didn't exist. Player competition we never saw on live.

Eventually this microcosm becomes the new game for us and we forget why we originally came to p1999. When the status quo is shaken up we feel like we have lost something we are entitled to.

It takes a moment to regain the perspective of why the project is here: as an exercise in experimental archaeology to help recreate this game we love as it was.

Mblake81 09-30-2019 10:45 AM

Quote:

Originally Posted by Jimjam (Post 2972041)
I think most came here for nostalgia, some came to try out something they heard about but never got a chance to play.

Further to that, they came here for the chance to try content they never got to. They saw their failure to succeed 20 years ago, and wanted to make amends to that and become a 'master of the game'. I know I was excited to go back to eq classic and try it again but as a more experienced player.

Eventually, as we exhaust lower content and try out higher end stuff, we get caught into the trap. We move further away from our live experiences; content we never saw before, tactics and strategies that didn't exist. Player competition we never saw on live.

Eventually this microcosm becomes the new game for us and we forget why we originally came to p1999. When the status quo is shaken up we feel like we have lost something we are entitled to.

It takes a moment to regain the perspective of why the project is here: as an exercise in experimental archaeology to help recreate this game we love as it was.

:)

Also an argument here for physical media. With things going digital a company can significantly alter something, you will not be able to restore it or in some cases just remove it from existence entirely because it doesn't fit whatever model they are using now.

For people that came before my time on PC, iirc this was one of their problems and warnings of the MMORPG age. Everquest may not be specifically to blame for this but it helped usher an era that followed where things end up this way.

Im my mind an understanding, I see an MMORPG such as EQ as its own thing with no influences on any other genre or game design. Paying a monthly fee was something specific to this game and part of its charm. Some people on old game forums hate EQ but not because of the game but the influences it eventually brought.

bradsamma 09-30-2019 10:53 AM

This is stupid.... our entire play style uses this method. If it wasn't in since the start then fine but removing this targetting system is ridiculous.

Please put it back in....

aaezil 09-30-2019 10:59 AM

The whiners are great today

Popcorn.gif

Mblake81 09-30-2019 10:59 AM

Quote:

Originally Posted by bradsamma (Post 2972053)
This is stupid.... our entire play style uses this method. If it wasn't in since the start then fine but removing this targetting system is ridiculous.

Please put it back in....

Pet window argument on repeat, you are not going to like classic eq, you know, the goal of this project which is not complete yet.

Edit: One of these guys shot Rogean in the knee with an arrow.

Deathrydar 09-30-2019 11:00 AM

Quote:

Originally Posted by bradsamma (Post 2972053)
This is stupid.... our entire play style uses this method. If it wasn't in since the start then fine but removing this targetting system is ridiculous.

Please put it back in....

From http://wiki.project1999.com/Green

Blue (and Red) Post-Green
Although Blue's original purpose was to sever as a "Beta" server for Green, after Green's release the Blue (and Red?) will continue running, at the current (just before Luclin) point in the timeline. "Classically inspired" custom content may be added in the future
.

Long story short, you are referring to a beta server. The beta server is not complete, and this feature was never supposed to be on the beta server. Now it's not. It's over man. Classic EQ is not "convenient" at all!

Fammaden 09-30-2019 11:06 AM

Quote:

Originally Posted by Kinaki (Post 2972040)
Tab targeting through npcs is classic. Cycling through PCs however was a PoP thing.

I thought so too, someone in the green forums recently explained to me the two different "target cyclings" but I don't recall the details. But they were saying that the current patches removal of tab targeting shouldn't be affected, this wasn't a dev so IDK if they were accurate.

I thought tab targeting was active in Velious at least, but I know just going off my memory isn't evidence.


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