botrainer |
04-08-2017 05:54 PM |
Problem with the server is this sole key factor:
The server staff lets the PLAYERS (Toxic ones) make the 'raid rules', and that then gets enforced by the SERVER STAFF.
Talk about backwards thinking. Server staff should actually (and actively) look at the problem, and throw down a solution that doesn't make any players happy.
Like restricting binding locations of characters, restricting the pulling range of raid mobs (leash points, a mob always wipes agro after moving 100 ticks off their spawn location). Applying something that's still active on live, you're found breaking any rules of the server (something we mindless click accept to each time upon logging in to the server), suspended 10 days (the player, not the guild) repeat those behaviors, 6 months, repeat it again, perma ban.
There's a number of things this server can do to dictate to the server. I just haven't seen in any way from a raiding stand point seen the staff lay down a new structure of how we are going to have to raid. Player made agreements are to easily changed and altered to better fit the toxic nature of the very top end raiding.
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