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			| Jimjam | 01-10-2015 10:26 AM |  
 
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					Originally Posted by MarcusD
					(Post 1738598)
				 How are they super powerful at charm soloing?  They don't have the tools one needs to charm solo.
 Charm solo reqires the ability to:
 
 1. heal your pet
 2. nuke
 3. root
 4. ensnare
 5. buff pet
 6. Run away
 
 Enchanters only get 3 of the 6.  Druids get all but are limited to animals.  If the charm breaks anytime except the perfect time well you are probably going to die.  Die=xp loss=rage=quitting enchanter/broken keyboard/mouse.==> slow leveling=>transition to grouping.
 
 Tell me again how a class with no hp and cloth armor can stand up to two angry powerful monsters wailing on them?
 
 |  Enchanters get rune, that is essentially +hp, and also get +max hp and +ac buffs. They also get very fast casting AoE stuns, which helps them manage a simultaneous charm/root break. Run speed can be improved with sow potions, j/tboots or simply the help of passing players. Also strafing while running is faster than running alone for cheapos.
 
Healing your pet is not really required while charm soloing. If it gets low, break charm, kill it and then charm a new pet. Easy. Being an enchanter means you can charm whatever Tom, Dick or Harry mob that paths by. Enchanters don't need pet only buffs either; their buffs work on players AND pets.
 
Also, you misused the word 'require'. Require means something is needed; Really only charm is needed. The extras only serve to make the process easier.
 
Further, enchanters get resist debuffs which reduce the chance of nuke/charm/root being resisted/breaking early. Enchanter charm is also easier as enchanters get access to +cha buffs (which improves the chance for charm to stick).
 
Enchanters also have mem blur; if things go really bad they find it much easier to reset than druids (who rely on zoning/camping). |