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-   -   Necro or Enchanter for a solo class? (/forums/showthread.php?t=177003)

webrunner5 01-10-2015 06:06 AM

Quote:

Originally Posted by MarcusD (Post 1738598)
How are they super powerful at charm soloing? They don't have the tools one needs to charm solo.

Charm solo reqires the ability to:

1. heal your pet
2. nuke
3. root
4. ensnare
5. buff pet
6. Run away

Enchanters only get 3 of the 6. Druids get all but are limited to animals. If the charm breaks anytime except the perfect time well you are probably going to die. Die=xp loss=rage=quitting enchanter/broken keyboard/mouse.==> slow leveling=>transition to grouping.

Tell me again how a class with no hp and cloth armor can stand up to two angry powerful monsters wailing on them?

Oh Jesus Christ, you are so stupid you are scary!! Why don't you shut the hell up. You have NO CLUE about this game. God help us all with your dumb ass posts.

Did you EVER hear about Mez you dill weed! Quit spewing a bunch of false crap on here to new people trying to learn things. You have to be a Blond.

webrunner5 01-10-2015 06:12 AM

Quote:

Originally Posted by Vexenu (Post 1738528)
Enchanters are super powerful but kind of annoying to play, especially with charm soloing. They require your total undivided attention because charm can break at any second. There's also a lot of spell swapping, and even with good play you're pretty much guaranteed to die more than any other class both solo and in groups.

Necros aren't as powerful as Enchanters, but are more versatile, more forgiving and require less attention to play. While the Enchanter is pretty much always going to charm while soloing, the Necro can fear kite, root rot, or charm depending on his level range and the zone he's in. The Necro's ability to feign death and lifetap also make soloing much easier. If the Enchanter screws up bad, he's probably going to die. The Necro just FDs. And if the Enchanter screws up moderately and manages to live but is at 30% health, he's got to sit around for awhile. The Necro just drops his lifetap DoT on the next mob.

If you're the type of player who wants to be as powerful as possible and don't mind giving the game your undivided attention, go Enchanter. If you're the type of player who enjoys versatility over raw power and prefers a lazier, more forgiving style of play, go Necro.

That is a great post. One of the best, simplest explanations of the two classes you can come up with. Well done. :D

kcsdman 01-10-2015 07:27 AM

Quote:

Originally Posted by MarcusD (Post 1738598)
How are they super powerful at charm soloing? They don't have the tools one needs to charm solo.

Charm solo reqires the ability to:

1. heal your pet
2. nuke
3. root
4. ensnare
5. buff pet
6. Run away

Enchanters only get 3 of the 6. Druids get all but are limited to animals. If the charm breaks anytime except the perfect time well you are probably going to die. Die=xp loss=rage=quitting enchanter/broken keyboard/mouse.==> slow leveling=>transition to grouping.

Tell me again how a class with no hp and cloth armor can stand up to two angry powerful monsters wailing on them?

http://s22.postimg.org/p52lsx029/MD_the_troll.jpg

Pyrocat 01-10-2015 09:07 AM

Quote:

Originally Posted by pasi (Post 1735747)
Torpor is effective for healing modrods, but the important piece here is that you want your druids to feel ashamed of the choices that they made at the character select screen.

You, I like you.

-Catherin- 01-10-2015 09:58 AM

Breaking your charm and mem blurring your pet into a non agro state causes it to regen 5% HP a tick. This is how good enchanters heal their pets.

Jimjam 01-10-2015 10:26 AM

Quote:

Originally Posted by MarcusD (Post 1738598)
How are they super powerful at charm soloing? They don't have the tools one needs to charm solo.

Charm solo reqires the ability to:

1. heal your pet
2. nuke
3. root
4. ensnare
5. buff pet
6. Run away

Enchanters only get 3 of the 6. Druids get all but are limited to animals. If the charm breaks anytime except the perfect time well you are probably going to die. Die=xp loss=rage=quitting enchanter/broken keyboard/mouse.==> slow leveling=>transition to grouping.

Tell me again how a class with no hp and cloth armor can stand up to two angry powerful monsters wailing on them?

Enchanters get rune, that is essentially +hp, and also get +max hp and +ac buffs. They also get very fast casting AoE stuns, which helps them manage a simultaneous charm/root break. Run speed can be improved with sow potions, j/tboots or simply the help of passing players. Also strafing while running is faster than running alone for cheapos.

Healing your pet is not really required while charm soloing. If it gets low, break charm, kill it and then charm a new pet. Easy. Being an enchanter means you can charm whatever Tom, Dick or Harry mob that paths by. Enchanters don't need pet only buffs either; their buffs work on players AND pets.

Also, you misused the word 'require'. Require means something is needed; Really only charm is needed. The extras only serve to make the process easier.

Further, enchanters get resist debuffs which reduce the chance of nuke/charm/root being resisted/breaking early. Enchanter charm is also easier as enchanters get access to +cha buffs (which improves the chance for charm to stick).

Enchanters also have mem blur; if things go really bad they find it much easier to reset than druids (who rely on zoning/camping).

Conky 01-10-2015 11:56 AM

Problem with soloing as an enchanter is you cant drink a 12 pack while doing it cause you start to die after 6 beers.

Llodd 01-10-2015 01:37 PM

Never heard of root? pbae stuns ? or mez/ ae mez?

Someone put up that ignore this poster link, I dunno how to do it.


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