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 If your idea of a fun group is to have to rez a Bard or Ranger 6 times in 3 hours in a group, and being able to have sex, and probably cook a meal every 10 minutes while the Healer meds up, well have at it. Well maybe the sex part is ok, but every 10 minutes, not sure about that. :eek: Hell lets have Rogues Tank also. They are in the same class as a Bard and Ranger.  | 
		
 I've tanked chef camp on my rogue, np. Went well. Thornstinger / Nightfall / 41% haste boots worked out p good. 
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 Let the cleric tank, they wear plate! 
	http://media1.giphy.com/media/xVOaPynULNH4Q/200.gif Warrior is more valuable I think.  | 
		
 What are these oh so dangerous monsters that are killing people 5 or 6 times a session?  This is Project 1999:  Kunark we're talking about, right?  It's not Planes of Power or something where a generic group experience monster can whack off 20% of a tank's life in a bad round.  Normal high-level monsters here hit for what, 180 or 200 or so?  The Shaman can tank that if he really wants to....or if he doesn't want to but has a Warrior trying to tank. 
	The tank classes aren't strictly necessary for typical Kunark group content, even at high levels. Rather, most groups like having someone tank and most the players who enjoy that job pick the tank classes. Danth  | 
		
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 It just screws up the flow of the group. Kill 3 mobs and sit. Kill 3 mobs and sit. No one wants that stuff in the long run. Hell a Enchanter can Tank, but that does not mean it is desirable. There IS a reason people want a Tank in a group. And having sort of Tanks I guess is better than nothing, but it usually does not work out in the long run is what I am saying.  | 
		
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 Just root the mob. Grouping with knights is for lazy casters :p 
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