Project 1999

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-   -   P99 resist system in a screenshot. (/forums/showthread.php?t=159778)

feanan 08-01-2014 09:50 AM

I'm not really sure we can trust anyones "memory" of how things were 14 years ago.

R Flair 08-01-2014 10:28 AM

That 5% thing is not classic. Heard em use it as an excuse for pvp resist, now pve. Just isn't the way it worked. Only evidence I've ever seen for this post velious.

Nirgon 08-01-2014 10:40 AM

5% is absolutely classic. I had a pal completely naked resist a conflag from me in pvp on live.

However, there needs to be more investigation into the very core inner workings of how resists are calculated. For instance there are threshold values that I outlined in a post I found to be (actually completely) true regarding resist caps etc. If Haynar's interested I can dig that up again. Basically everything I read from the ex-dev was correct aside from he was a bit shaky on how partials should work... but even that was better than what we had here for a long time.

I'm completely against a decaying skeleton resisting a winged death at this point :). Greens should not necessarily be a free pass to never resist everything in every case, but certain spells should just not be resistable (save damage type immune cases like Phinny vs cold spells) and people are cherry picking those one offs to the current adjustments to try and tear down everything.

My time on the test server doing Velious progression (shorter than I hoped it to be, but still) had resists working EXACTLY as I remember them.

I'd be more than happy to compile results on green con mobs or whatever given that it won't just be another wall of text sitting around.

Haynar has moved things in the right directions but there are one-offs that need to be resolved. I can personally testify that after watching a stream of someone quadding with a wizard on blue @ paw that those resists were working EXACTLY as they should since Haynar's changes. If we could help post one offs that shouldn't happen and be constructive from there, maybe Haynar won't begin to associate helping with the very hard to tackle issues like AC/resists with gettin' trash talked. This shit isn't simple and we don't necessarily have a "how to" guide for getting things exact. Getting things perfect is the goal of this PROJECT, you know its a project right?

Clark 08-01-2014 10:48 AM

Quote:

Originally Posted by Lisset (Post 1557634)
Bet you Malo that orc warrior next time!

lmao

Daldaen 08-01-2014 10:50 AM

Quote:

Originally Posted by Nirgon (Post 1559506)
5% is absolutely classic. I had a pal completely naked resist a conflag from me in pvp on live.

However, there needs to be more investigation into the very core inner workings of how resists are calculated. For instance there are threshold values that I outlined in a post I found to be (actually completely) true regarding resist caps etc. If Haynar's interested I can dig that up again. Basically everything I read from the ex-dev was correct aside from he was a bit shaky on how partials should work... but even that was better than what we had here for a long time.

I'm completely against a decaying skeleton resisting a winged death at this point :). Greens should not necessarily be a free pass to never resist everything in every case, but certain spells should just not be resistable (save damage type immune cases like Phinny vs cold spells) and people are cherry picking those one offs to the current adjustments to try and tear down everything.

My time on the test server doing Velious progression (shorter than I hoped it to be, but still) had resists working EXACTLY as I remember them.

I'd be more than happy to compile results on green con mobs or whatever given that it won't just be another wall of text sitting around.

Haynar has moved things in the right directions but there are one-offs that need to be resolved. I can personally testify that after watching a stream of someone quadding with a wizard on blue @ paw that those resists were working EXACTLY as they should since Haynar's changes. If we could help post one offs that shouldn't happen and be constructive from there, maybe Haynar won't begin to associate helping with the very hard to tackle issues like AC/resists with gettin' trash talked. This shit isn't simple and we don't necessarily have a "how to" guide for getting things exact. Getting things perfect is the goal of this PROJECT, you know its a project right?

Fantastic memories.

Show me proof.

Clark 08-01-2014 10:52 AM

Quote:

Originally Posted by Clark (Post 1558874)
Can we get resists fixed PLEASE!


Nirgon 08-01-2014 11:08 AM

Quote:

Originally Posted by Daldaen (Post 1559528)
Fantastic memories.

Show me proof.

Boy I wish there was hard evidence for everything and/or the wayback machine archived everything as it was for the dates it lists.

You realize some things will be recognized as wrong (by hopefully not just me) and we will have to pool our memories on such things?

As you may well know, people will crop up in threads and outright lie to keep things the way they want them. I still don't understand people that want to play on a classic EQ server or brag about their feats on it but want to keep things from being changed to be correct yet not in a way that benefits them.

I'll find write up at lunch :P.

Velerin 08-01-2014 01:37 PM

Quote:

Originally Posted by Nirgon (Post 1559506)
5% is absolutely classic. I had a pal completely naked resist a conflag from me in pvp on live.

Sentence 2 does not justify your statement in sentence 1.
If the pal was level 1 and you were 50 then this would be evidence for truth. Just because the guy is naked doesn't mean he can't resist something.
If he is the same level or close his natural resists should of course give him a chance to resist a spell.

Daldaen 08-01-2014 01:41 PM

Quote:

Originally Posted by Nirgon (Post 1559548)
Boy I wish there was hard evidence for everything and/or the wayback machine archived everything as it was for the dates it lists.

You realize some things will be recognized as wrong (by hopefully not just me) and we will have to pool our memories on such things?

As you may well know, people will crop up in threads and outright lie to keep things the way they want them. I still don't understand people that want to play on a classic EQ server or brag about their feats on it but want to keep things from being changed to be correct yet not in a way that benefits them.

I'll find write up at lunch :P.

I agree not everything has lots of evidence for... but I'd think there would be ONE quote or screenshot, where a high level gets resisted by an orc pawn, snake or decaying skeleton.

Scrubosaur 08-01-2014 02:06 PM

Quote:

Originally Posted by Nirgon (Post 1559506)
5% is absolutely classic. I had a pal completely naked resist a conflag from me in pvp on live.

However, there needs to be more investigation into the very core inner workings of how resists are calculated. For instance there are threshold values that I outlined in a post I found to be (actually completely) true regarding resist caps etc. If Haynar's interested I can dig that up again. Basically everything I read from the ex-dev was correct aside from he was a bit shaky on how partials should work... but even that was better than what we had here for a long time.

I'm completely against a decaying skeleton resisting a winged death at this point :). Greens should not necessarily be a free pass to never resist everything in every case, but certain spells should just not be resistable (save damage type immune cases like Phinny vs cold spells) and people are cherry picking those one offs to the current adjustments to try and tear down everything.

My time on the test server doing Velious progression (shorter than I hoped it to be, but still) had resists working EXACTLY as I remember them.

I'd be more than happy to compile results on green con mobs or whatever given that it won't just be another wall of text sitting around.

Haynar has moved things in the right directions but there are one-offs that need to be resolved. I can personally testify that after watching a stream of someone quadding with a wizard on blue @ paw that those resists were working EXACTLY as they should since Haynar's changes. If we could help post one offs that shouldn't happen and be constructive from there, maybe Haynar won't begin to associate helping with the very hard to tackle issues like AC/resists with gettin' trash talked. This shit isn't simple and we don't necessarily have a "how to" guide for getting things exact. Getting things perfect is the goal of this PROJECT, you know its a project right?

Nice to see someone on the boards that can remember EXACTLY how everything worked back in 1999. If this guy got promoted to admin we would have a classic server EXACTLY how he remembers it from 1999.


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