Nirgon |
08-01-2014 10:40 AM |
5% is absolutely classic. I had a pal completely naked resist a conflag from me in pvp on live.
However, there needs to be more investigation into the very core inner workings of how resists are calculated. For instance there are threshold values that I outlined in a post I found to be (actually completely) true regarding resist caps etc. If Haynar's interested I can dig that up again. Basically everything I read from the ex-dev was correct aside from he was a bit shaky on how partials should work... but even that was better than what we had here for a long time.
I'm completely against a decaying skeleton resisting a winged death at this point :). Greens should not necessarily be a free pass to never resist everything in every case, but certain spells should just not be resistable (save damage type immune cases like Phinny vs cold spells) and people are cherry picking those one offs to the current adjustments to try and tear down everything.
My time on the test server doing Velious progression (shorter than I hoped it to be, but still) had resists working EXACTLY as I remember them.
I'd be more than happy to compile results on green con mobs or whatever given that it won't just be another wall of text sitting around.
Haynar has moved things in the right directions but there are one-offs that need to be resolved. I can personally testify that after watching a stream of someone quadding with a wizard on blue @ paw that those resists were working EXACTLY as they should since Haynar's changes. If we could help post one offs that shouldn't happen and be constructive from there, maybe Haynar won't begin to associate helping with the very hard to tackle issues like AC/resists with gettin' trash talked. This shit isn't simple and we don't necessarily have a "how to" guide for getting things exact. Getting things perfect is the goal of this PROJECT, you know its a project right?
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