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Because on blue you can conviniently sit afk at a spawn point with 40+ people waiting for a teamspeak poke, while a monk leaves a cat on his keyboard spamming the javlin button. The red equivalent here is much more of a task, and won't be carried out on targets that are less desirable to a guild. aka .. things will start slipping and motivate smaller crews. You are are not gonna get Phara dar numbers on all tiers of mobs. Red style variance will be a task to lock down, and the biggest guild will still be rewarded with the most gear for it.
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On blue the people that leave red to join TMO get denied.
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and must be implemented for the servers sake |
So if the same guild still gets most the loot what's the point? Wasting hundreds of hours on the worst aspect of EverQuest so 10% of the less active population can see a dragon once a month will just drive people away.
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