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Shaakglith12194 01-20-2014 07:31 PM

Again, read http://wiki.project1999.com/Game_Mec...perience_Works

That is a patch note from Live EQ that you posted. In it, it states that experience before that letter worked as it is stated in the wiki. Here's a quote: "So we chose to distribute experience in the group on the basis of the total experience of each member rather than the level, in order to keep groups together. "

The way they changed it, and remember that this is Live, not P1999: "This means that we must address the penalty differently: basically, for every kill, after all grouping bonuses and zone bonuses are applied, the experience will be split up according to level, rather than experience."

Also, that patch happened over a month after Velious was released. Velious has not released on this server.

tl;dr That's not how experience works on Project1999. Read http://wiki.project1999.com/Game_Mec...perience_Works

baalzy 01-20-2014 07:47 PM

Quote:

Originally Posted by Shaakglith12194 (Post 1284430)
That's not how experience works. Groups do not get exp penalties, players do. Experience distributed is based on exp totals, not level, not race, not class. Experience totals. Read this:

http://wiki.project1999.com/Game_Mec...perience_Works


Quote:

Originally Posted by Shaakglith12194 (Post 1284460)
Again, read http://wiki.project1999.com/Game_Mec...perience_Works

That is a patch note from Live EQ that you posted. In it, it states that experience before that letter worked as it is stated in the wiki. Here's a quote: "So we chose to distribute experience in the group on the basis of the total experience of each member rather than the level, in order to keep groups together. "

The way they changed it, and remember that this is Live, not P1999: "This means that we must address the penalty differently: basically, for every kill, after all grouping bonuses and zone bonuses are applied, the experience will be split up according to level, rather than experience."

Also, that patch happened over a month after Velious was released. Velious has not released on this server.

tl;dr That's not how experience works on Project1999. Read http://wiki.project1999.com/Game_Mec...perience_Works


This is a comparison for illustrative purposes but not accurate to true values.


Shadow Knight Trolly is level 30 and he just dinged. He has 168,000 total experience
Warrior Halflingy is level 30 and he just dinged. He has 89,500 total experience
Assume level 30 for a character with no penalty/bonus is 100,000

Halflingy and Trolly team up and kill an Orc. This Orc is worth 1000 experience points.

Trolly has nearly twice as much experience already at this point as Halflingy so Trolly gets more experience. Because it is proportional to the total amount of experience earned Trolly gets roughly 650 exp while Halflingy gets 350.

If Halflingy had teamed up with halflingette the level 30 Female Halfling Warrior, both of them would have received 500 experience points.

As it stands, Halflingy was penalized 150 experience points for grouping with Trolly because Trolly took a greater % of the total experience available.

You're arguing the semantics of the situation. Trolly has to gain more experience per kill to level up than Halflingy in order for Trolly and Halflingy to level up at the same rate while grouped. This means Halflingy is sharing Trollys penalty by receiving less experience than he would get if he grouped with Halflingette.

Shaakglith12194 01-20-2014 07:48 PM

Quote:

Originally Posted by baalzy (Post 1284445)
I love how people say this and then go "see, it's not a penalty".

Right, the pie is the same size. Just that troll shadowknight who is the same level as you happens to be eating more than you.

Yes, having a high penalty character in your group causes you to get less xp per kill then if a same level non/low penalty character were in the group.

That said, nobody seems to realize that an iksar monk has a higher penalty than any ranger/paladin/bard (44% vs 40%) and in practice it isn't much of a big deal. Especially for SKs & Paladins who bring great utility (snap agro).

Rangers get the short end of the stick since most of their utility isn't needed in a group and they can't really even do more damage then a warrior 50+ cause they have lower offensive/weapon skill caps.

The wiki article clearly states "Group with people who have similar xp totals to you" and says it 3 times over to hammer the point home. If a group of 55's invites a 50-52 SK/PAL, the exp totals will be similar and the distribution will be equal. If a group of 52's invite a 54 SK/PAL, the hybrid will get a large chunk of experience. In the second scenario, it would be like inviting a 58-60 warrior. Use common sense. If you wouldn't invite a level 58-60 warrior because you think you'd get less experience due to his higher experience total, then don't invite the level 54 troll sk. Being informed is better than being ignorant.

baalzy 01-20-2014 07:56 PM

Quote:

Originally Posted by Shaakglith12194 (Post 1284484)
The wiki article clearly states "Group with people who have similar xp totals to you" and says it 3 times over to hammer the point home. If a group of 55's invites a 50-52 SK/PAL, the exp totals will be similar and the distribution will be equal. If a group of 52's invite a 54 SK/PAL, the hybrid will get a large chunk of experience. In the second scenario, it would be like inviting a 58-60 warrior. Use common sense. If you wouldn't invite a level 58-60 warrior because you think you'd get less experience due to his higher experience total, then don't invite the level 54 troll sk. Being informed is better than being ignorant.

And this equates to not being a penalty how? I'm not saying people shouldn't be grouping with people just because of experience penalties but you keep insisting that the group is not being penalized when they are clearly sharing in the penalty.

Nocte 01-20-2014 08:08 PM

Numbers are not indicative of order/importance.

1. Epic MQs removed. The number of level 1-40 rogues with Ragebringers are getting out of hand, and the number of level 40+ players that are getting cockblocked from their epic because of MQ sales is depressing.

2. Enable shared bank slots (encourages multiple characters on one account instead of separate accounts - this, in turn, creates more of a penalty for getting banned.) If there were a way to force players to only own one account, this would be cool too.

3. Cooperative GM events that aren't centered around players getting a piece of flashy loot and more about interacting with each other across tribal lines. Maybe a combined raid against a re-tuned, non-classic raid mob (Clockwork Dragon, for instance) and drops nothing. Perhaps this could be done within level ranges, so everyone could have a shot. I understand this isn't a trivial task.

4. Eventual introduction of AAs and extended race/class combos from Luclin era (i.e. Halfling Ranger, Gnome Shadowknight, etc.)

5. 'Developer Tracker' on the forums. I'd like to see posts by the staff filtered out so I don't have to wade through pages of bullshit just to see an official response on a topic.

6. Filter forums by subforum, not just RnF. I don't care about what Nihilum is up to, and I don't need to see the dozens of threads/polls about it that are active at any given time.

Shaakglith12194 01-20-2014 08:21 PM

Quote:

Originally Posted by baalzy (Post 1284494)
And this equates to not being a penalty how? I'm not saying people shouldn't be grouping with people just because of experience penalties but you keep insisting that the group is not being penalized when they are clearly sharing in the penalty.

If they've grouped with someone who has a similar exp total, how are they sharing the penalty since the exp will be distributed evenly?

Millburn 01-20-2014 08:38 PM

Quote:

Originally Posted by Shaakglith12194 (Post 1284540)
If they've grouped with someone who has a similar exp total, how are they sharing the penalty since the exp will be distributed evenly?

He literally already explained this, go up a few posts and read it.

Shaakglith12194 01-20-2014 09:01 PM

Quote:

Originally Posted by Millburn (Post 1284566)
He literally already explained this, go up a few posts and read it.

What he posted was an example of characters with very different experience totals but similar levels. "Group with players who have similar exp totals"

LizardNecro 01-20-2014 09:08 PM

Quote:

Originally Posted by Shaakglith12194 (Post 1284430)
That's not how experience works. Groups do not get exp penalties, players do. Experience distributed is based on exp totals, not level, not race, not class. Experience totals. Read this:

http://wiki.project1999.com/Game_Mec...perience_Works

15 years later and people are still confused about this, lol. The link you posted should have clarified this for you. If you read it, it should be very clear why nobody would want to group with a lvl 59 hybrid (for example).

Shaakglith12194 01-20-2014 09:19 PM

Quote:

Originally Posted by LizardNecro (Post 1284633)
15 years later and people are still confused about this, lol. The link you posted should have clarified this for you. If you read it, it should be very clear why nobody would want to group with a lvl 59 hybrid (for example).

Pretty much any hybrid 55+ is going to take a higher portion of experience from the group. Not disputing that. What I am disputing is that groups get the exp penalty of the hybrid. They get reduced experience for ANY character that has a higher experience total than them. Just like a level 50 grouping with a 59-60 warrior would get reduced experience.


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