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Again, read http://wiki.project1999.com/Game_Mec...perience_Works
That is a patch note from Live EQ that you posted. In it, it states that experience before that letter worked as it is stated in the wiki. Here's a quote: "So we chose to distribute experience in the group on the basis of the total experience of each member rather than the level, in order to keep groups together. " The way they changed it, and remember that this is Live, not P1999: "This means that we must address the penalty differently: basically, for every kill, after all grouping bonuses and zone bonuses are applied, the experience will be split up according to level, rather than experience." Also, that patch happened over a month after Velious was released. Velious has not released on this server. tl;dr That's not how experience works on Project1999. Read http://wiki.project1999.com/Game_Mec...perience_Works |
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This is a comparison for illustrative purposes but not accurate to true values. Shadow Knight Trolly is level 30 and he just dinged. He has 168,000 total experience Warrior Halflingy is level 30 and he just dinged. He has 89,500 total experience Assume level 30 for a character with no penalty/bonus is 100,000 Halflingy and Trolly team up and kill an Orc. This Orc is worth 1000 experience points. Trolly has nearly twice as much experience already at this point as Halflingy so Trolly gets more experience. Because it is proportional to the total amount of experience earned Trolly gets roughly 650 exp while Halflingy gets 350. If Halflingy had teamed up with halflingette the level 30 Female Halfling Warrior, both of them would have received 500 experience points. As it stands, Halflingy was penalized 150 experience points for grouping with Trolly because Trolly took a greater % of the total experience available. You're arguing the semantics of the situation. Trolly has to gain more experience per kill to level up than Halflingy in order for Trolly and Halflingy to level up at the same rate while grouped. This means Halflingy is sharing Trollys penalty by receiving less experience than he would get if he grouped with Halflingette. |
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Numbers are not indicative of order/importance.
1. Epic MQs removed. The number of level 1-40 rogues with Ragebringers are getting out of hand, and the number of level 40+ players that are getting cockblocked from their epic because of MQ sales is depressing. 2. Enable shared bank slots (encourages multiple characters on one account instead of separate accounts - this, in turn, creates more of a penalty for getting banned.) If there were a way to force players to only own one account, this would be cool too. 3. Cooperative GM events that aren't centered around players getting a piece of flashy loot and more about interacting with each other across tribal lines. Maybe a combined raid against a re-tuned, non-classic raid mob (Clockwork Dragon, for instance) and drops nothing. Perhaps this could be done within level ranges, so everyone could have a shot. I understand this isn't a trivial task. 4. Eventual introduction of AAs and extended race/class combos from Luclin era (i.e. Halfling Ranger, Gnome Shadowknight, etc.) 5. 'Developer Tracker' on the forums. I'd like to see posts by the staff filtered out so I don't have to wade through pages of bullshit just to see an official response on a topic. 6. Filter forums by subforum, not just RnF. I don't care about what Nihilum is up to, and I don't need to see the dozens of threads/polls about it that are active at any given time. |
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