| stormlord |
01-19-2014 02:07 PM |
I've always liked the aggro and kiting mechanics in EQ and think modern games mistakenly have abandoned a lot of it. However, if there're loopholes in it things can get exploited. Thing is, I think exploiting a games mechanics is not wrong unless it's a bug. And moreso, an exploit can cause negative outcomes for the server if a player becomes too powerful as result of being able to skirt around every rule. One of those negative outcomes is consuming too many spawns and thus not allowing other players access. Another thing it does is it floods the server with more powerful players who will in turn flood the bazaar(or ec) with items as result of leveling up so much faster. This is mudflation and it can have both positive and negative consequences.
If exploiting is widespread, being able to skirt around the rules would remove a lot of fun from the game as it'd lose its challenge. There're a lot of players who don't just play to get to the top, but for the challenge. On the other hand, if exploiting hasn't matured yet then the process of learning those exploits IS fun.
All in all, simple mechanics in a complex environment can produce engaging gameplay of this sort. Just think about a 2d platformer like Mario Brothers and how simple its mechanics were. Yet the real fun happened when Mariio entered the more complex environment around him and had to exploit it to do well. Same thing happens in EQ when you enter a dungeon and all of your abilities become nebulous as they merge with the environment. The more varied and tricky your environment, the more nebulous (and I'd say exciting) it becomes.
That's the heart of gaming: learning to exploit. The rest is just skinnerbox.
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