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Slytherin 06-29-2013 03:37 PM

DoT reduction on moving targets applies to PVP?

Num1RecommendedByDentists 06-29-2013 03:54 PM

yes

Slytherin 06-29-2013 04:07 PM

http://www.project1999.org/forums/sh...ad.php?t=49983

indicates its just the 66% spell damage reduction - was this changed?

p-niner 06-29-2013 04:25 PM

a) reduced on moving targets
b) reduced for pvp

c) a+b? axb? dunno

need one of the 3 necros on box to chime in

filthyphil 06-29-2013 07:50 PM

The dots are not that bad, up to level 50 I was able to zone most attacking players excluding those wearing fungi tunic. But there lies the problem, they will zone, you will not get a kill, and they will continuously attack you until there is a conclusion to the fight. You are able to shadowstep, harmshield, FD, & gate, a well played necro is hard to kill, but easy to escape.

Taps/Hot will land almost always, darkness snares will land moderately, disease/poison dots occasionally, fire rarely.

Slytherin 06-29-2013 08:18 PM

Quote:

Originally Posted by filthyphil (Post 1012508)
disease/poison dots occasionally, fire rarely.

Which is sad since fire line should be crazy tough to resist. Pyrocuror for example should have a minimum resist adjust of -162fr when target is higher level than you and -194fr when you're max level above them.

But folks say Splurt is easily resisted and it should have minimum of -147mr resist adjust and maximum of -166.

/shrug

Bazia 06-29-2013 08:23 PM

necros suck for multiple reasons some already covered but I will put it out there

1. Reduced DoT damage
2. The Dot's when they do land are all very quickly dispellable except for a small handful (Huge mana cost to cast the DoT then instantly dispelled by a very cheap clicky any class can use)
3. Snare is pretty easy to resist
4. The pet DPS is god awful and the necro pets have some bugs to them (Lack of DW, etc)
5. High use of golem wands = insta splat from anyone with hard nukes or discs (or even HT for that matter)

theres more reasons but yeah by the time you hit 52+ an enormous majority of the server knows how to dispell or exploit these obvious weaknesses and as a NEC you should just stick to PVE farming which kinda defeats the purpose of playing on the pvp server in the first place.

Potus 06-30-2013 03:59 AM

Quote:

Originally Posted by Bazia (Post 1012534)
necros suck for multiple reasons some already covered but I will put it out there

1. Reduced DoT damage
2. The Dot's when they do land are all very quickly dispellable except for a small handful (Huge mana cost to cast the DoT then instantly dispelled by a very cheap clicky any class can use)
3. Snare is pretty easy to resist
4. The pet DPS is god awful and the necro pets have some bugs to them (Lack of DW, etc)
5. High use of golem wands = insta splat from anyone with hard nukes or discs (or even HT for that matter)

theres more reasons but yeah by the time you hit 52+ an enormous majority of the server knows how to dispell or exploit these obvious weaknesses and as a NEC you should just stick to PVE farming which kinda defeats the purpose of playing on the pvp server in the first place.

I played Necro on live and this is basically how a Necro is in Kunark. They went from being one of the best PVP classes to being a joke in one expansion. Aside from Splurt resisting (that NEVER happened to me ever in like 5 years of playing) that's all classic. Especially getting fucked up by melees with golem wands/pumice stones.

Also Fire line should never ever resist either. Splurt, Lifetaps(including dots), and Fire all landed every single time in PvP. Sadly they don't do a lot of damage.

Feniggles 06-30-2013 06:58 AM

Quote:

Originally Posted by Num1RecommendedByDentists (Post 1011807)
mage or wizard

not necro

you have to be insane to lvl a wizard to 60 here.

Feniggles 06-30-2013 06:59 AM

Quote:

Originally Posted by Slytherin (Post 1012278)
http://www.project1999.org/forums/sh...ad.php?t=49983

indicates its just the 66% spell damage reduction - was this changed?


full dot ticks on live for sure


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