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DoT reduction on moving targets applies to PVP?
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yes
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http://www.project1999.org/forums/sh...ad.php?t=49983
indicates its just the 66% spell damage reduction - was this changed? |
a) reduced on moving targets
b) reduced for pvp c) a+b? axb? dunno need one of the 3 necros on box to chime in |
The dots are not that bad, up to level 50 I was able to zone most attacking players excluding those wearing fungi tunic. But there lies the problem, they will zone, you will not get a kill, and they will continuously attack you until there is a conclusion to the fight. You are able to shadowstep, harmshield, FD, & gate, a well played necro is hard to kill, but easy to escape.
Taps/Hot will land almost always, darkness snares will land moderately, disease/poison dots occasionally, fire rarely. |
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But folks say Splurt is easily resisted and it should have minimum of -147mr resist adjust and maximum of -166. /shrug |
necros suck for multiple reasons some already covered but I will put it out there
1. Reduced DoT damage 2. The Dot's when they do land are all very quickly dispellable except for a small handful (Huge mana cost to cast the DoT then instantly dispelled by a very cheap clicky any class can use) 3. Snare is pretty easy to resist 4. The pet DPS is god awful and the necro pets have some bugs to them (Lack of DW, etc) 5. High use of golem wands = insta splat from anyone with hard nukes or discs (or even HT for that matter) theres more reasons but yeah by the time you hit 52+ an enormous majority of the server knows how to dispell or exploit these obvious weaknesses and as a NEC you should just stick to PVE farming which kinda defeats the purpose of playing on the pvp server in the first place. |
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Also Fire line should never ever resist either. Splurt, Lifetaps(including dots), and Fire all landed every single time in PvP. Sadly they don't do a lot of damage. |
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full dot ticks on live for sure |
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