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Gadwen 07-02-2013 07:22 AM

Quote:

Originally Posted by stormlord (Post 1013049)
To be honest, if EQ Mac was more windows-friendly, I'd be playing it on it now. I've read that windows users can somehow get it to work, but I think it's too much to ask of a normal user. What makes it worse is that the good things in EQ Mac are spoiled by all these things. It makes my heart break in two.

Here's some discussion about EQ Mac vs Fippy:
http://everquest.allakhazam.com/foru...192629144&h=50

EQ Mac is not hard to get running, all you need is the secrets zip, a fresh install of titanium (i just copy/pasted my p99 directory and it worked fine) and a working login for SOE.

http://www.project1999.org/forums/sh...=64802&page=66

Last post has instructions with what should be a working DL of secrets file, just make sure your anti virus isn't stopping it from downloading it...it won't like the winsock.exe

Oh, and use this launchpad link https://lp.soe.com/eqmac/live/

webrunner5 07-02-2013 10:19 AM

Yeah, I run EQmac on my PC. The only thing that does not work for me is mouse look. I can't scroll back on the wheel. No big deal. To lazy to fix it, but I am sure it can be fixed. :D

Gadwen 07-02-2013 10:40 AM

Quote:

Originally Posted by webrunner5 (Post 1015135)
Yeah, I run EQmac on my PC. The only thing that does not work for me is mouse look. I can't scroll back on the wheel. No big deal. To lazy to fix it, but I am sure it can be fixed. :D

I'm not sure if this is a PC related or if that camera mode just isn't in that version of the game.

webrunner5 07-02-2013 10:44 AM

Quote:

Originally Posted by Gadwen (Post 1015145)
I'm not sure if this is a PC related or if that camera mode just isn't in that version of the game.

You could be right. :(

Razdeline 07-02-2013 01:30 PM

Not only that, but a lot of people in this thread are not keeping up with current industry trends and what the general consumer wants. Here is a hint: It isn't wow.

All wow clones are failing, keep crappy subs, have to lay off large portions of development staff. The model does NOT work anymore.

It works only for 1 thing: Initial sales and hype created from marketing, but once people figure out what it is, they stop playing.

If you haven't been to the EQNext page, have heard Smedley talk about EQN, you haven't been paying attention. This is speculation, but there is a lot of *hints* and nostalgia floating around from their developers on classic EQ. Not only that, everyone on their dev team has PLAYED classic EQ.

Smedley describes some basic elements of what to expect from EQN: A sandbox first and foremost, the largest created. Minecraft gathering/building elements. A changing environment from the players. Either casually or combat related. This means a battle could level a forest, but the forest could grow back. Or the casual aspect of players crafting different buildings.
Another fun fact: The original tradeskill developer from EQ2 is heading up tradeskills here. EQ2 had the most in depth tradeskilling of any game I have seen. It was a mini game and well crafted.

Smedley: Factions: Factions are going to be a major aspect of this game.

Smedley: PS4 servers and Computer servers will be seperated.

Smedley: In EverQuest Next, the world itself is a part of the game. What is the world in these other games? It's a simple backdrop. It's nothing. We are changing that greatly. We're changing what AI is in these games to a degree that we're going to bring life to the world. That to us is the essence of the change that we're making. (They are trying to re-create immersion which is dead in modern MMO's)

Smedley(on Emergent gameplay): We absolutely need to build that style of content into every game we make because players want that. We're not talking about the end of raids, the end of this incredibly high-level content. We're talking about changing the nature of the world around it so that there's a lot more to do "in between" expansions. But imagine the entire world as part of the interaction. Imagine seasons changing.(The weather in eq is awesome can you imagine seasons?!) Imagine if you're a Druid and you need to literally seek out reagents for your spells or worship your deity in a glade somewhere off in the wilderness, but you don't know where.(more immersion here. This type of gameplay described is similar to UO) Or image forests growing back after they're burned to the ground by invading forces. What we want is a dynamic world that gives all those other possibilities and doesn't just say OK, go to raid X with group composition of X, Y, Z, and kill the dragon for the 52nd time to get the tier 800 gear. It's this rinse-and-repeat gameplay that's got to change, and so we're changing it.

Razdeline 07-02-2013 01:47 PM

Design philosophy of EQN: Just skip to 7:40-
http://www.youtube.com/watch?v=Dt-MEgLXKXs

Gadwen 07-02-2013 02:27 PM

LOL @ smed quotes. We are really innovating over here guys! The box, we are thinking outside of it! Typical vague ramblings of a dev hyping their own game.

Tecmos Deception 07-02-2013 02:48 PM

Quote:

Originally Posted by Razdeline (Post 1015275)
Not only that, but a lot of people in this thread are not keeping up with current industry trends and what the general consumer wants. Here is a hint: It isn't wow.

All wow clones are failing, keep crappy subs, have to lay off large portions of development staff. The model does NOT work anymore.

It works only for 1 thing: Initial sales and hype created from marketing, but once people figure out what it is, they stop playing.

If you haven't been to the EQNext page, have heard Smedley talk about EQN, you haven't been paying attention. This is speculation, but there is a lot of *hints* and nostalgia floating around from their developers on classic EQ. Not only that, everyone on their dev team has PLAYED classic EQ.

Smedley describes some basic elements of what to expect from EQN: A sandbox first and foremost, the largest created. Minecraft gathering/building elements. A changing environment from the players. Either casually or combat related. This means a battle could level a forest, but the forest could grow back. Or the casual aspect of players crafting different buildings.
Another fun fact: The original tradeskill developer from EQ2 is heading up tradeskills here. EQ2 had the most in depth tradeskilling of any game I have seen. It was a mini game and well crafted.

Smedley: Factions: Factions are going to be a major aspect of this game.

Smedley: PS4 servers and Computer servers will be seperated.

Smedley: In EverQuest Next, the world itself is a part of the game. What is the world in these other games? It's a simple backdrop. It's nothing. We are changing that greatly. We're changing what AI is in these games to a degree that we're going to bring life to the world. That to us is the essence of the change that we're making. (They are trying to re-create immersion which is dead in modern MMO's)

Smedley(on Emergent gameplay): We absolutely need to build that style of content into every game we make because players want that. We're not talking about the end of raids, the end of this incredibly high-level content. We're talking about changing the nature of the world around it so that there's a lot more to do "in between" expansions. But imagine the entire world as part of the interaction. Imagine seasons changing.(The weather in eq is awesome can you imagine seasons?!) Imagine if you're a Druid and you need to literally seek out reagents for your spells or worship your deity in a glade somewhere off in the wilderness, but you don't know where.(more immersion here. This type of gameplay described is similar to UO) Or image forests growing back after they're burned to the ground by invading forces. What we want is a dynamic world that gives all those other possibilities and doesn't just say OK, go to raid X with group composition of X, Y, Z, and kill the dragon for the 52nd time to get the tier 800 gear. It's this rinse-and-repeat gameplay that's got to change, and so we're changing it.

As much as I'd like to get excited, seeing as those mechanics are the things I've been wanting in an MMO for like a decade now, plenty of companies have promised the world to us and only ended up delivering an MMO that should probably still have been in alpha.

Razdeline 07-02-2013 02:57 PM

I agree, we don't know until actual details are revealed and or game in beta.

Razdeline 07-02-2013 02:59 PM

Quote:

Originally Posted by Gadwen (Post 1015342)
LOL @ smed quotes. We are really innovating over here guys! The box, we are thinking outside of it! Typical vague ramblings of a dev hyping their own game.

It isn't about hype. Apparently you didn't read and or comprehend anything he said. This game is a Sandbox. There aren't many first off. Secondly, they are doing things differently because they acknowledge the current trend of shit. Read the bottom of the post and try again.


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