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-   -   Raiding in P1999 is nothing like raiding in classic. (/forums/showthread.php?t=121383)

Nirgon 09-18-2013 12:56 PM

People who raided Kunark/Velious in PoP: Mad

People who raided Kunark/Velious in Kunark/Velious: understand

Velerin 09-18-2013 01:15 PM

wow, I just spent way too much of my life reading this thread. I probably will never get to raiding levels on this server so it doesn't really bother me but I can understand from both sides. One side wants small guilds to be able to experience raids once in a while, the other side puts in the work and doesn't want to give it away for free.

The only thing I don't really get is if you have all the gear you need and raids in Kunark really aren't challenging or very fun at all really what's the fun of it?
1. Getting there first to be the best? (block others from getting)
2. Putting another item in guildbank for sale (what does millions in the bank even buy or is there a Scrooge McDuck swimming around in it all somewhere for fun)
3. Gearing up alts or new recruits?
(None of these things could ever get me personally to wake up at 3am, have a lousy tired day at work the next day to do, but to each their own)

I guess that's the question that puzzles me.

Alarti0001 09-18-2013 01:19 PM

Quote:

Originally Posted by Nirgon (Post 1119033)
People who raided Kunark/Velious in PoP: Mad

People who raided Kunark/Velious in Kunark/Velious: understand

^^ This ^^

Faisca 09-18-2013 01:20 PM

Quote:

Originally Posted by Velerin (Post 1119044)
2. Putting another item in guildbank for sale (what does millions in the bank even buy or is there a Scrooge McDuck swimming around in it all somewhere for fun)

You're getting close. It is really to put something in the bank. ;)

Strifer 09-18-2013 01:42 PM

Quote:

Originally Posted by Nirgon (Post 1119033)
People who raided Kunark/Velious in PoP: Mad

People who raided Kunark/Velious in Kunark/Velious: understand

ONLY 90's KIDS WILL UNDERSTAND!

Tiddlywinks 09-18-2013 01:52 PM

Why do people care that one guild monopolizing content is classic when mechanics that allow it on this server such as variance are not?

I think people are more concerned with creating the "there is one guild on top and therefore it is classic" mentality than they are with creating the "variance wasn't classic so it should be removed" mentality.

The example of epics was brought up earlier in the thread. Epics aren't intentionally nerfed and quests aren't changed in order to make it so that there are as few epics on the server as there were during Kunark, so why do we have the non-classic rules in an attempt to create similar outcomes to what we had then for our raid scene?

That doesn't make sense, and I highly doubt it's why Variance and non-classic rules exist in the first place.

Nirgon 09-18-2013 02:06 PM

Now that we have FTE shouts, go ahead and remove variance.

GL on that though considering all the effort that went into it, then revising the extended window.

Tiddlywinks 09-18-2013 02:08 PM

Quote:

Originally Posted by Nirgon (Post 1119095)
Now that we have FTE shouts, go ahead and remove variance.

GL on that though considering all the effort that went into it, then revising the extended window.

Would be nice, and variance would be huge but would honestly just be a start. There are so many more non-classic things that we could fix.

Autotune 09-18-2013 02:14 PM

Quote:

Originally Posted by Tiddlywinks (Post 1119075)
Why do people care that one guild monopolizing content is classic when mechanics that allow it on this server such as variance are not?

I think people are more concerned with creating the "there is one guild on top and therefore it is classic" mentality than they are with creating the "variance wasn't classic so it should be removed" mentality.

The example of epics was brought up earlier in the thread. Epics aren't intentionally nerfed and quests aren't changed in order to make it so that there are as few epics on the server as there were during Kunark, so why do we have the non-classic rules in an attempt to create similar outcomes to what we had then for our raid scene?

That doesn't make sense, and I highly doubt it's why Variance and non-classic rules exist in the first place.

Variance would be removed, if it didn't create giant poopsocks. You would be surprised how many of these people "with lives" would instantly become a "No lifer" if they could just park a character at a location and let server mechanics roll for a chance that their guild gets loot.

Nirgon 09-18-2013 02:15 PM

^ tis true.

Would be 130 people+ in a zone sitting at a mob spawn with their duct tape ready.


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