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Theres a mild form of repercussion similar to this in the form of being sort of an outcast if you keep doing that. Meaning no buffs, no sow, no ports, not getting groups. But im not sure its enough of a deterrent to stop people from being major annoyances. I view training and KSing as part of the game because of where I "grew up" so im trying to adjust myself to a blue server. FFA seems more appealing because then the problem of perma-camping is solved. Theres other headaches that will come from FFA, like people whining that its THEIR mobs! but looking at the recent threads, no change amirite? You will still have people zerging for mobs, but with not 100% chances of getting the kill, how easy will it be to make 50 players sit for hours and days? I think it gives a more challenging and uncharted and unforeseeable flavor to the encounters if done through FFA. Again just thinking aloud, if someone can point out the major flaws in FFA that are crippling im all ears and my opinion isnt set in stone. |
IMO, anything would be better than the status quo, but until that changes we have what we have...wysiwyg
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life is not fair.
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Rogean, "No matter what system is in place there is always complaints about it."
/nod. but then it makes for suck funny reading The solution will come when there is more of a world. Once Kunark hits camps will open up. |
If there was a zone timer that would auto kick out players after a certain length of time or a 2 per guild rule for non raid zones it could help quite a bit ???
At least the run back after getting kicked would allow others the opportunity to take the camp before players (boxer) could get back. two per guild might help push guilds to cooperate more once the solo'er and duels were forced out or got bored and moved on. I know this sounds crazy but nothing else seems to be working, i'm siting out as well and waiting for Kunark maybe by then things will change and it would be worthwhile to play again. |
I'd like to start off by saying I have not, nor ever intend to farm any camp on this server.
The way it is now is fair. If you are at a camp and able to maintain it, you deserve to be able to stay there as long as you please. Yes there are people who abuse this rule, and it sucks. But honestly that's life and you can put them on your shit-list if you want. You guys are right, it's not fair the way it is right now, but it's lesser of two evils if you ask me. It also allows for proper distribution of the items as well because those who are willing to wait the longest for it, or pay the most will get it. Once they fix corpse timers it will also help since multiple corpses with an item will decay after 24 hours if they are online. This will push farmers to go and sell slightly faster than they are now. The one thing I think we do need to debate about is: Being able to pass off a camp to a guild member or friend if someone else has been sitting nearby waiting for the camp. The reason is because this creates a camp lock-down and is detrimental to the community imo. This happens all the time on camps like Frenzy with the FBSS and we all know its going to happen with the Fungi camp when Kunark comes out unless we fix this. Hope some of this made sense. Back to work. |
Also, an example, my Necro friend has camped Frenzy for his alt for 14+ hours over the past week and hasn't had one frenzy spawn, let alone an FBSS. He has horrible luck.
There are always two sides to a story. I like to tell him to go camp seafuries for 14+ hours and just use that money to buy a damn FBSS. P.S. This is R&F, this whole thread will probably be disregarded anyways. |
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