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Tecmos Deception 02-23-2013 12:18 PM

SKs are top-notch XP-group tanks + amazing pullers.

Rangers are mediocre melee DPS + good pullers (if outdoors) and spot CC.

Classes with CC abilities or good sustained DPS are a dime a dozen on this server. Tanks are pretty rare.

What's so hard to understand about why a group would be more willing to deal with a SK's xp penalty than a ranger's?

SupaflyIRL 02-23-2013 12:21 PM

Quote:

Originally Posted by Swish (Post 860380)
It'll never happen but they should take the hybrid penalty off rangers, would help them a ton :)

Velious right?

SCB 02-23-2013 02:02 PM

Quote:

Originally Posted by Tecmos Deception (Post 860382)
SKs are top-notch XP-group tanks + amazing pullers.

Rangers are mediocre melee DPS + good pullers (if outdoors) and spot CC.

Classes with CC abilities or good sustained DPS are a dime a dozen on this server. Tanks are pretty rare.

What's so hard to understand about why a group would be more willing to deal with a SK's xp penalty than a ranger's?

Because at the end of the day there is almost no group content hard enough to need min/maxing, and if you're willing to handle one class's exp penalty, it makes no sense to not be willing to handle another's.

On this server, even "mediocre" dps outgears whatever content it's doing by a substantial amount in almost all situations, and you're talking maybe individual seconds longer to drop a mob.

I have the same shock when people say they don't want a wizard in the group. Makes no sense to me at all.

Tecmos Deception 02-23-2013 02:21 PM

Lemme know how your xp group of 3 rangers and 3 wizards in HS west works out for you.

Oaks the Ranger 02-23-2013 02:28 PM

Quote:

Originally Posted by Tecmos Deception (Post 860382)
SKs are top-notch XP-group tanks + amazing pullers.

Rangers are mediocre melee DPS + good pullers (if outdoors) and spot CC.

Classes with CC abilities or good sustained DPS are a dime a dozen on this server. Tanks are pretty rare.

What's so hard to understand about why a group would be more willing to deal with a SK's xp penalty than a ranger's?

So let me get this right, if someone plays an SK, they are instantly a great tank and an amazing puller ? But that same person then rolls a Ranger they suddenly become only a good puller if they are lucky enough to be in an outdoor zone ?

So none of it is gear dependant or player skill based ?

thanks for you insight..

SCB 02-23-2013 02:32 PM

Quote:

Originally Posted by Tecmos Deception (Post 860459)
Lemme know how your xp group of 3 rangers and 3 wizards in HS west works out for you.

Because insanely non-conventional groups in arguably the "hardest" groupable area of the game is at all the discussion point here.

I'll be happy to let you know how a SK, Ranger, Wizard, Necro, Cleric, Druid group did though, because that group can clear it despite being 80% full of classes that are "terrible for grouping".

Splorf22 02-23-2013 02:41 PM

Quote:

Originally Posted by Oaks the Ranger (Post 860468)
So let me get this right, if someone plays an SK, they are instantly a great tank and an amazing puller ? But that same person then rolls a Ranger they suddenly become only a good puller if they are lucky enough to be in an outdoor zone ?

So none of it is gear dependant or player skill based ?

thanks for you insight..

Rangers rely on Harmony to pull. Outdoors with tracking and harmony a ranger can deliver a stream of single pulls easily. Indoors they have 0 ways to split (well aside from the perennially OP invis pulling, but literally any class can do that). Skill has nothing to do with it.

Meanwhile SK tools (FD/CoS/dots) work fine indoors. Splitting is trivial; cast darkness on something, CoS, run away for 20 seconds, FD, stand up, CoS, run back, wait for mobs to reset (snared mobs don't reset), check aggro, go.

Brimacombe 02-23-2013 02:41 PM

Quote:

Originally Posted by webrunner5 (Post 857267)
Rangers just totally suck on here and I have one. Just give it up now and start another class. As a Healer I just hate them. They are a mana sinkhole. People don't want them in groups. End of story.

Meh, any DPS that wants to fap so hard to their parser that they are aggro magnets and mana pits pretty much find their way to another group... don't open with Ice Comet, yaknow?

And as far as min/maxing goes, I don't do it. I think it dehumanizes players into a set of stats. If they want to play XYZ, I don't care, as long as they know their job an do it well. The game is about people, otherwise you run the risk of turning into another content locust, and find your game turning into an uphill treadmill.

- Brimacombe

Kevynne 02-23-2013 02:47 PM

I've met shit rangers and good rangers

Good rangers CAN tank. Just gotta play the class right. Would tak a paladin over anything for a tank thou tbh

Swish 02-23-2013 03:05 PM

Quote:

Originally Posted by SupaflyIRL (Post 860386)
Velious right?

Ages away yet...and I meant just rangers :p


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