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-   -   XP = SLOW.... (/forums/showthread.php?t=98778)

SamwiseRed 02-18-2013 01:21 PM

risk it all bro, you want my 55hp rings? come and get em

Smedy 02-18-2013 01:22 PM

wouldn't take em from the defender of the shire dog, i am a pal of the samwise family

Nirgon 02-18-2013 01:40 PM

Quote:

Originally Posted by SamwiseRed (Post 854862)
i now support Nirgon 100%

i want a classic rz server. period. im sick of this hybrid monstrosity its neither sz or rz up in here. i am ready to risk it all, are you?


Welcome to the light Samwise
http://i245.photobucket.com/albums/g...y/inclouds.jpg


I have some news for all you guys thinking eqclassic is going to fix things or be your "way out". They have years and years for support from their sickeningly BLUE forum moderators and everyone else over there supporting NO PVP EVER.

This is probably your last hope for a good EQ PvP box, like it or not. It deserves to be done right and to have at least open discussion from classic pvpers on what is wrong with the server and the direction it needs to go in.

1 - 4 level pvp range. I'm 56 and rising, I have no problems fighting 60s. The unwashed lvl 52 masses (oh no old world content is light blue) don't need to be sunstriked, or blown up with duelist disciplines.

2- XP loss on death. I can't imagine this being a melee outside of a clique. This had a place in classic while people were still levelling up, more active, and there wasn't the 54+ xp grind. 3% lost then is nothing compared to 3% lost now.

3 - Item loot after resists are brought more in line. People should have to RISK precious resist gear to have an advantage (Hi, I have a full resist set now and am a wizard currently abusing the shit out of this resist system). Not just be able to blindly engage with the only "risk" being having to grind back 3% xp in 60 with their no lifer friends. It's also a reason for people who aren't in big raid guilds to log in... and well something to log in for other than taking 3% from someone through PvP. Nilbog is greatly in favor because he does love classic EQ, however, we're offering a big hand in resolving resist issues in Null's absense. I've gone through the spell file as he suggested and will post my findings and questions (need at least some small code snippets to keep going).

SamwiseRed 02-18-2013 01:40 PM

my bad i was kinda just calling anyone out in general, i could never fight the lord and Savior of classic everquest.

SamwiseRed 02-18-2013 01:42 PM

Quote:

Originally Posted by Nirgon (Post 854898)
Welcome to the light Samwise
http://i245.photobucket.com/albums/g...y/inclouds.jpg


I have some news for all you guys thinking eqclassic is going to fix things or be your "way out". They have years and years for support from their sickeningly BLUE forum moderators and everyone else over there supporting NO PVP EVER.

This is probably your last hope for a good EQ PvP box, like it or not. It deserves to be done right and to have at least open discussion from classic pvpers on what is wrong with the server and the direction it needs to go in.

1 - 4 level pvp range. I'm 56 and rising, I have no problems fighting 60s. The unwashed lvl 52 masses (oh no old world content is light blue) don't need to be sunstriked, or blown up with duelist disciplines.

2- XP loss on death. I can't imagine this being a melee outside of a clique. This had a place in classic while people were still levelling up, more active, and there wasn't the 54+ xp grind. 3% lost then is nothing compared to 3% lost now.

3 - Item loot after resists are brought more in line. People should have to RISK precious resist gear to have an advantage (Hi, I have a full resist set now and am a wizard currently abusing the shit out of this resist system). Not just be able to blindly engage with the only "risk" being having to grind back 3% xp in 60 with their no lifer friends. It's also a reason for people who aren't in big raid guilds to log in... and well something to log in for other than taking 3% from someone through PvP. Nilbog is greatly in favor because he does love classic EQ, however, we're offering a big hand in resolving resist issues in Null's absense. I've gone through the spell file as he suggested and will post my findings and questions (need at least some small code snippets to keep going).

agree, lets get classic and be men about it.

Justown 02-18-2013 03:13 PM

bump

gloinz 02-18-2013 03:55 PM

exp bonus = broke
 
exp bonus is broke lowbies everywhere are sad. I am basing this off of constant complaining in OOC from everyone, my paladin's xp bar moves so slow I can't be sure.
HELP US ROGEAN YOU ARE OUR ONLY HOPE

Galacticus 02-18-2013 04:18 PM

Confirmed. I spent last weekend leveling an iksar necro through 31-35. This weekend been helping level an ogre shaman from 31-32. Killing the same mobs I killed with the necro in the same zone. The xp seemed like it was cut in half or worse. Spent time soloing to try it out, then did a full group hoping for bonus xp in sol a. No luck,3 hours grinding for like half
a yellow from 31-32. This is my ogre with less of an xp penalty then an iksar killing the same mobs. I am not the only one who noticed it right after the patch.


I have no desire to level at this snails pace and prolly won't log in until it's fixed.

Hopefully that's soon.

Nirgon 02-18-2013 04:21 PM

No bonus is classic. Mr. T would be ashamed.

However, I feel your pain on a somewhat sparsely pop'd box (it's improving..).

Galacticus 02-18-2013 04:26 PM

If the xp bonus was taken out and reversed you would only be in your 30s nigron.




Quote:

Originally Posted by Nirgon (Post 854898)
Welcome to the light Samwise



I have some news for all you guys thinking eqclassic is going to fix things or be your "way out". They have years and years for support from their sickeningly BLUE forum moderators and everyone else over there supporting NO PVP EVER.

This is probably your last hope for a good EQ PvP box, like it or not. It deserves to be done right and to have at least open discussion from classic pvpers on what is wrong with the server and the direction it needs to go in.

1 - 4 level pvp range. I'm 56 and rising, I have no problems fighting 60s. The unwashed lvl 52 masses (oh no old world content is light blue) don't need to be sunstriked, or blown up with duelist disciplines.

2- XP loss on death. I can't imagine this being a melee outside of a clique. This had a place in classic while people were still levelling up, more active, and there wasn't the 54+ xp grind. 3% lost then is nothing compared to 3% lost now.

3 - Item loot after resists are brought more in line. People should have to RISK precious resist gear to have an advantage (Hi, I have a full resist set now and am a wizard currently abusing the shit out of this resist system). Not just be able to blindly engage with the only "risk" being having to grind back 3% xp in 60 with their no lifer friends. It's also a reason for people who aren't in big raid guilds to log in... and well something to log in for other than taking 3% from someone through PvP. Nilbog is greatly in favor because he does love classic EQ, however, we're offering a big hand in resolving resist issues in Null's absense. I've gone through the spell file as he suggested and will post my findings and questions (need at least some small code snippets to keep going).



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