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How were the changes made to increase the players chance of hitting?
I am curious based on some dependencies in the code, in determining how often a player is being hit. Also in order to replicate some things concerning mobs behaviors, this is necessary info. Thanks, Haynar |
Its a script, nothing in the tutorial is for real. You can't die, nor can you go and attack stuff randomly. Even the spell you use to kill the wolf is completely fake and doesn't work like it would in live.
Anyway I hope a dev responds to this thread and gives us an actual probability something like this could work... because if the devs just needed more manpower, I'm sure they would have already asked for our help, or have done a "call to arms" post. |
If nobody wants to group with a melee because of this then something is broke.
That's my opinion. |
http://www.cs.hmc.edu/~jhsu/everquest/eq.html
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I was surprised about it saying monks can solo. I remember 1999 as brutally unforgiving (insert sarcasm). :0 Posted this about warriors: Quote:
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These points underline the factt hat monks should b able to solo better than warriors (got mend & high defense). Interesting read. |
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Pretty sure they're using the stock EQEmu code for combat. Go grab the source and take a look.
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Winning a fight is not just about agi or one stat or even defense or offense. There're other factors too. Interesting. |
I have offered to help get this done. I'm a professional programmer and can provide credentials. I'm not John Carmack (or even remotely close), but I'm no slouch. Anyways, PM sent to Nilbog.
All it would take would be agreement on how the numbers are supposed to work. I am very fluent in C++ and have professional game coding experience (3 major shipped titles). Any scripting language can be worked with, reference book in hand and a week's worth of practice outside of the engine. I would understand if they don't want other people barging into their carefully maintained code base. God knows I understand and respect that. But, the melee problem has to be fixed or they may as well scrap it and start over when they can get a fix on the melee problem. Or just accept that the server will be very unbalanced and that people will give up over the issue. This server needs to grow not shrink. I love the server and I am having fun. But, the frustration is mounting. I doubt I'll give up, but if it's still there a month from now, it's quite possible I would make a caster like everyone else or take a break until I read that it's fixed. |
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If anyone wants the Beta 4 CD image, I'll dig it up and ISO it. Hoping it might be useful for figuring out the formulas. Is there a tool that would let you dig into the code and see the original combat formulas? |
Guys the Beta CD isn't gonna help anything. The code we'd be interested in would have been on the -server- at that time. The client has nothing that isn't already known...
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