Project 1999

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-   -   Game Mechanics: PVP Charm/Fear (/forums/showthread.php?t=85240)

Combobreaker 09-30-2012 02:52 PM

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LETS KEEP IT CLASSIC

Critical 09-30-2012 04:07 PM

This also means that AoE fears should not be working on pets, as they are now..

Scratch&Sniff 09-30-2012 05:03 PM

played rallos zek kunark -> luclin, remember getting charmed, remember getting feared, remembered it was awsome

Dullah 10-01-2012 04:18 AM

Would be great to have something like this, permitted resistance to magic even vaguely resembled the system in place during classic. IE. 70mr would make you virtually immune to fears and other cc (excluding things with negative resist checks like enchanter mez).

Critical 10-01-2012 08:28 AM

Destin, will you please provide proof of any of these resist checks you speak of. It seems a lot of you claim to know how things were when in fact you only have your memory to base this off of.

In reality Fear/Charm/CC was resistible but "Virtually Immune" sounds like you're terrified of being dominated in PVP by these changes.

This is how classic was and I am 110% sure that Fears/Charms/CC's landed just as often as other spells like Root. The only difference is was that Root had an extra 20% chance of breaking when the target was hit by a Direct Damage line spell.

This was remedied during classic prior to Kunark Release.

PVP Changes:
- In order to make PVP combat between spellcasters and melee types more
viable some changes to PVP spell effects have been made. All damage
spells cast in PVP combat will do less damage to the PC than the same
spell would do to an NPC. When a PC is under the effect of a root-type
spell there is a 20% chance that they will break free when a direct
damage spell is cast upon them.

Critical 10-01-2012 08:30 AM

Reference: http://everquest.allakhazam.com/hist...ches-1999.html

Nizzarr 10-01-2012 09:46 AM

on sullon zek, you could only charm linkdead players.

Fear worked for a little while then got removed.

Dullah 10-01-2012 12:47 PM

Quote:

Originally Posted by Critical (Post 737311)
This is how classic was and I am 110% sure that Fears/Charms/CC's landed just as often as other spells like Root.

Exactly, never.

Oh wait, you were bad and didn't know to stack 70mr.

Critical 10-01-2012 12:54 PM

Quote:

Originally Posted by Nizzarr (Post 737330)
on sullon zek, you could only charm linkdead players.

Fear worked for a little while then got removed.

This is very inaccurate information Nizzar, according to the Patch Updates that EverQuest has posted, they made changes to all 3 servers during Luclin, the only individual changes that were made were to Vallon Zek when it was changed from Coin+1 item to Coin ONLY. Then they implemented a 1 time transfer since the rules on the server were changed post production.

You are both straying away from the subject to obviously have this thread full of random arguments...

Destin, you are incorrect and I did stack MR, and simply put, the resist system has absolutely nothing to do with the fact that Charm/Fear worked in PVP up until the end of Luclin before the release of Planes of Power.

Fight the change all you want but this is classic. I will do everything in my power to have this implemented onto our server to keep it as close to classic time line as possible..

Dullah 10-01-2012 01:06 PM

No one is straying, wtb u reading comprehension.

Fear was not a factor because the way resists worked on live pvp servers was much different. I'm not against any classic mechanic, but adding something as powerful as those spells before fixing the other problems is just going to make matters worse.


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