Project 1999

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heartbrand 04-05-2013 06:20 PM

Quote:

Originally Posted by nilbog (Post 911683)
Explain. Link if bug report already exists.

If you're referring to certain npcs hitting too hard, it's slated to be changed. I do not want to change this without removing other aspects which make POSky too easy.

Relevant to above ^. Is there a definitive date when this wasn't possible? And I'm not talking about inferring as such from random forum replies.

I will revisit this, but given the option, I usually choose to make npcs non-trivial.

Way easier said than done.

Same as above.
Same as above regarding resists.

It is fixed. The way it currently works, if I'm not mistaken is actually classic. It makes things too easy, so I am tempted to change it in the same manner rez pulling was changed. A non-classic change... Invis pulling still works that way to this day on eqmac.

This is being investigated.

Not entirely sure what this is based on. Currently on eqlive, a dragon model will crush you with a 1hb weapon.

i.e.
Now, yes that is current and non-classic. But, I need to know specifically if it was changed since classic, or certain models use certain weapons, or certain class npcs will choose to wield weapons if they have them in their loottable regardless if they have claws or humanoid hands.

Listed to be fixed.

The list is much longer than that. It used to be 1000x longer no doubt. Takes time.

nirgon posted b4 pictures from VP raids dragons with multiple weapons that were clawing not crushing/slashing etc.

Treats 04-05-2013 08:57 PM

Quote:

Originally Posted by nilbog (Post 911683)
It is fixed. The way it currently works, if I'm not mistaken is actually classic. It makes things too easy, so I am tempted to change it in the same manner rez pulling was changed. A non-classic change... Invis pulling still works that way to this day on eqmac.

This is how it works on EQMac, you cannot Invis pull with Direct Aggro:

After further testing on the MAC server Invis pulling does in fact work there.

However, it requires a VERY unique set of circumstances. It has to do primarily with DIRECT aggro and ASSIST aggro, the two are separate mechanics. Any mob that you have DIRECT aggro on can pass its hate list onto any other mob it passes of the same faction regardless if you are Invisible or not. Any mob that is ASSISTING the mob you have DIRECT aggro on CANNOT pass its hate list to anything else if you are Invisible.

Example:

Lets say you have two guards right next to each other in Freeport
They are in assist radius of each other
Root one of the guards (This is Direct aggro)
Immediately Invis yourself
The other guard will assist and come chasing after you (This is Assist aggro)
You can now take the guard that is chasing you (with assist aggro) anywhere in the zone and it cannot pass its hate list to any other mob while you are Invisible
If that guard catches you or comes into its predetermined aggro radius of you direct aggro now applies and it can pass his hate list to anything else.

Quote:

Fix resists, go back to level based resist system -- thats how the mobs were balanced back then.

Way easier said than done.
Unfortunately right now I think this should probably be the #1 Priority to fix ;/

If Velious is released with the current resist system it is just going to be way too easy.

You will end up with the same end game raid scene as we have in Kunark -- Players parking on spawn points with trivial bosses.

nilbog 04-05-2013 09:02 PM

Quote:

Originally Posted by Treats (Post 911874)
This is how it works on EQMac, you cannot Invis pull with Direct Aggro:

After further testing on the MAC server Invis pulling does in fact work there.

However, it requires a VERY unique set of circumstances. It has to do primarily with DIRECT aggro and ASSIST aggro, the two are separate mechanics. Any mob that you have DIRECT aggro on can pass its hate list onto any other mob it passes of the same faction regardless if you are Invisible or not. Any mob that is ASSISTING the mob you have DIRECT aggro on CANNOT pass its hate list to anything else if you are Invisible.

Example:

Lets say you have two guards right next to each other in Freeport
They are in assist radius of each other
Root one of the guards (This is Direct aggro)
Immediately Invis yourself
The other guard will assist and come chasing after you (This is Assist aggro)
You can now take the guard that is chasing you (with assist aggro) anywhere in the zone and it cannot pass its hate list to any other mob while you are Invisible
If that guard catches you or comes into its predetermined aggro radius of you direct aggro now applies and it can pass his hate list to anything else.

I don't play on the server nor deal with this part of the code. Can you explain what is different about it in comparison to p99?

Num1RecommendedByDentists 04-05-2013 09:43 PM

can you fix song of highsun being unresistable and mage earth pet root/mage epic pet stun being nearly unresistable on the pvp server? these are insanely not classic and break pvp in a really horrible way

Treats 04-05-2013 10:37 PM

Quote:

Originally Posted by nilbog (Post 911880)
I don't play on the server nor deal with this part of the code. Can you explain what is different about it in comparison to p99?

On P99 there is no differentiation between Direct Aggro and Assist Aggro.

If there are three NPCs standing next to each other and you attempt to pull them they will all aggro -- Each NPC will add the player to their hate list.

Any of them can be single pulled if Invisibility is cast on the Player. The aggroed mob cannot pass its hate list to any of the surrounding NPCs.

On the EQMac server there seems to be two lists (similar to Rampage, Direct and Assist).

If there are three NPCs standing next to each other and you attempt to pull them while Invisible they will all aggro -- But only the one you have casted on will have Direct aggro and can pass the Hate list to other surrounding NPCs. The other two NPCs cannot pass aggro onto other mobs they come into contact with.

If the NPC you have casted on stays stationary (With root or mez), no other additional NPCs will aggro no matter what the other two mobs come into contact with (they cannot pass the Hate list because they have only assisted the original NPC that is still stationary).

Once the NPC that you attempted to pull becomes unrooted/unmezzed and passes by other mobs it can pass it's aggro freely to anything it comes into contact with regardless if you are Invisible or not.

Being Invisible should should prevent other mobs assisting ONLY if you have assist aggro. If you have direct aggro the NPC can pass the assist list to anything.

Splorf22 04-06-2013 12:04 AM

Quote:

Originally Posted by nilbog (Post 911683)
If you're referring to certain npcs hitting too hard, it's slated to be changed. I do not want to change this without removing other aspects which make POSky too easy.

Relevant to above ^. Is there a definitive date when this wasn't possible? And I'm not talking about inferring as such from random forum replies.

I will revisit this, but given the option, I usually choose to make npcs non-trivial.

I am pretty sure that removing Sirran will do more to make Sky non-trivial than any reasonable adjustment to the Bee Queen and the Eye. I would think all you have to do is a) remove all immunities from the trash mobs b) change the Bee Queen's cooldown to 1.7 seconds or so and give her two attacks instead of 4 c) change the Eye of Veeshan's max hit to something small (whatever was in Heartbrand's logs) and of course d) make Sirran immune.

Quote:

Originally Posted by nilbog
Way easier said than done.

Same as above.
Same as above regarding resists.

I don't want to be an ass, but I would love to see more of this. I have had big personal projects before, so I know what it's like. I'm fine with some things simply being too much work in the near future.

Quote:

Originally Posted by nilbog
It makes things too easy, so I am tempted to change it in the same manner rez pulling was changed.

Super happy to hear this. Invis pulling just makes everything so, so, so much easier. No one would be soloing Tolapumj or trioing the Royals without invis pulls. In fact I may be forced to roll a monk :D

Splorf22 04-06-2013 12:07 AM

Quote:

Originally Posted by Treats (Post 911993)
On P99 there is no differentiation between Direct Aggro and Assist Aggro.

If there are three NPCs standing next to each other and you attempt to pull them they will all aggro -- Each NPC will add the player to their hate list.

Any of them can be single pulled if Invisibility is cast on the Player. The aggroed mob cannot pass its hate list to any of the surrounding NPCs.

On the EQMac server there seems to be two lists (similar to Rampage, Direct and Assist).

If there are three NPCs standing next to each other and you attempt to pull them while Invisible they will all aggro -- But only the one you have casted on will have Direct aggro and can pass the Hate list to other surrounding NPCs. The other two NPCs cannot pass aggro onto other mobs they come into contact with.

If the NPC you have casted on stays stationary (With root or mez), no other additional NPCs will aggro no matter what the other two mobs come into contact with (they cannot pass the Hate list because they have only assisted the original NPC that is still stationary).

Once the NPC that you attempted to pull becomes unrooted/unmezzed and passes by other mobs it can pass it's aggro freely to anything it comes into contact with regardless if you are Invisible or not.

Being Invisible should should prevent other mobs assisting ONLY if you have assist aggro. If you have direct aggro the NPC can pass the assist list to anything.

Are you sure that invis has any effect at all on eqmac? Maybe mobs that are only assisting cannot spread their hate list at all?

Splorf22 04-06-2013 12:12 AM

Quote:

Originally Posted by Nizzar
Fix stalking probes in sky

Currently you can click up through the portals while the eye is active if you have a key saved. So for example a monk can click the stalking probe, FD, use keys to click up 4->5->6, then stand up and have the eye aggro the bees, thus pulling them down to 4 pretty easily. If the mob is not KoS (like the Eye), the same trick basically works except I believe you have a shaman duel the monk and send his pet after it, and then have it attack the Eye.

TRIPLE POST

Treats 04-06-2013 12:19 AM

Quote:

Originally Posted by Splorf22 (Post 912098)
Are you sure that invis has any effect at all on eqmac? Maybe mobs that are only assisting cannot spread their hate list at all?

Wondered about this too but I never tested it.

Don't think it even matters if you are invisible or not.

It's kind of a moot point though, you would not be able to run by other NPCs if you weren't invisible -- You would just draw Direct aggro from them.

Nizzarr 04-06-2013 02:06 AM

Sirran was used for a day to get the world first overseer of air kill. We had the first 60 enchanter worldwide in legacy of steel.

It was fixed within 24 hours.


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