Project 1999

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-   -   Remove Item Linking and New Era Meditate (/forums/showthread.php?t=48712)

Doors 09-15-2011 09:36 PM

Quote:

Originally Posted by Nimblerot (Post 402134)
First of all, how would removing item linking enhance game play? By definition, it would actually achieve the exact opposite. The reason you're arguing it should have a high priority is because it's "classic", not an enhancement to gameplay.

Removing item link would enhance my gameplay because it would immerse me more into the classic experience. Addition by subtraction.

Titanuk 09-15-2011 09:43 PM

Quote:

Originally Posted by Doors (Post 402084)
I think its time to stop half assing project 1999's attempts to emulate classic. If you're going to go all out, stop cherry picking features and actually do it.

Get rid of item linking. NOT CLASSIC.
Get rid of new era meditate. NOT CLASSIC.

While you're at it people should also be nameless while in skeleton form. As it currently stands, NOT CLASSIC.
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If you disagree with my suggestions, EZ server ---------------> that way. Don't let the door hit your ass on the way out.

made bluebie

Supaskillz 09-15-2011 09:43 PM

I think the spellbook fix would have a big impact on the red server if it could be implemented from the get go, its cuts down on some of the edge casters gain over melee in early game pvp.

Convict 09-15-2011 09:43 PM

Quote:

Originally Posted by Runningfish (Post 402086)
I'm not sure they've figured out how to do these things or they probably would have.


Juugox2 09-15-2011 09:48 PM

Quote:

Originally Posted by Zuranthium (Post 402100)
What do you mean by this?

in 99 you had to have book open to med

nilbog 09-15-2011 09:50 PM

Oh, here are some of my favorites.

Ducking shouldn't interrupt spells. It should require you wait the cast time of the spell. Alternately, if you are stunned, that should interrupt the cast timer.

Stamina should exist. You should lose stamina when you swing your weapon. On long fights, you need invigor/zing spells. We've tried twice to implement the stamina feature.. but encountered issues with not enough control over the client to fix.

You should be able to drop coin on the ground.

Beggar models should say in a terrible audio file "Spare a copper please?" when hailed. And possibly something else, I can't remember.

Items should say 'no rent' instead of 'temporary'. Items should say 'no drop' instead of 'no trade'.

Message boards should work.

etc, will post more later.

Can anyone else remember classic features that you haven't seen on the server? Make a bug report of what's missing.

Doors 09-15-2011 09:52 PM

I actually really miss dropping coin on the ground and message boards. I think dropping coin on the ground was abusable somehow though, can't remember exact examples.

acid_reflux 09-15-2011 10:05 PM

blah blah blah... i want to know who the dancing french hooker is in that dudes signature. post more plz thx.

Vohl 09-15-2011 10:16 PM

For classical purity, all quests should accept any denomination of coin adding to the correct amount. All quests should be multi-quest enabled.

This is a pretty large amount of work without a lot of payback, but there it is.

Xanthias 09-15-2011 10:27 PM

Quote:

Originally Posted by Doors (Post 402153)
I actually really miss dropping coin on the ground and message boards. I think dropping coin on the ground was abusable somehow though, can't remember exact examples.

Because people would drop 10K or more in copper on some random low spawn and laugh as the newbie would be unable to move when they looted it.


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