Quote:
Originally Posted by Vivitron
(Post 3713071)
An interesting perspective, I agree the drive to get those those rule of cool items that remove your limitations and make you more independent is a strong aspect of the game.
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Another example—rangers not having the ability to port despite borrowing from the druid's spell list. With enough plat or the right guild tag, a unique self-port becomes unlocked with a click of Tolan's Breastplate. Sure, it takes three times longer to cast than self-only ports do for druids, but with no mana cost and no spell slot required.
The devs coulda shoulda added in an element of risk though, sending rangers to Kithicor Forest instead of Lesser Faydark. Then, depending on the hour, there would be the potential for an embarrassing death, not all that different for wizards porting into Skyfire. Granted, lfay is arguably more dangerous than Kithicor, what with all of the brownies running around and a months-long change involving Cazic Thule minions, but the actual port-in loc is safe.
Quote:
Originally Posted by Vivitron
(Post 3713071)
On the bard side, getting prime hand instruments so you can cast+melee is one of those things. But it is weird that the only Velious bis instrument is from SG instead of raid content; the ToV horn is worse than the sky horn.
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Yeah its value lies mostly in the primary slot convenience, especially since Velious added a pair of weapons with group-wide procs. That it also boasts very high AC, similar to the flurry drop for bards, indicates the devs were still mindful of song aggro. Hard to make sense of the 22 mod though. Guessing the same dev had to be responsible for Lute of the Howler as well, since same mod and also primary. In the case of the horn, 22 is acceptable if not in with the tank group. One mod lower than Kunark secondary horn and two lower than Sky primary. So the devs must have expected players to continue revisiting those old zones and finishing the Plane of Sky quests, even though there would be no 2.0 treatment for Sky as was the case with Fear and Hate.
As for Drums of the Beast, AFAIK the whole of SG was more or less considered raid content back then, at least until the zonewide nerf that made CCing less of a crapshoot.
The fact that bards were the most hybrid of hybrids meant that they didn't have a specific parent class for quick reference, to compare and contrast or piggyback off of, so that may have contributed to them receiving less dev attention overall. Using rangers as an example again, druids receive wolf form? Okay, well let's give rangers the same spells at higher levels with the exception of a rare weapon that procs the best version of the spell earlier. Insert the Lupine Dagger here.
Even though the game plays very differently depending on what you choose at character select (although at early levels every class is basically the same, weak melee), eventually the black and white absolutes begin to gray, with there being more than one exception to most any given rule, available to the player of each class if dedicated enough.
That said, who tf knows what the devs were thinking with Scimitar of the Mistwalker. Yes, there is some overlap between the druid/ranger and shaman. All three get spirit of wolf at various levels, plus both shaman and druid can charm animals, but little more than an affinity for nature seems to connect them. Maybe, initially, druids were going to receive wolf pets as well? But that idea got scrapped because class identity required more contrast, so druids were eventually given the bear pet instead as a consolation. Either that or the devs floated the idea of a beastmaster class at some point during alpha/beta, but it didn't materialize since they already had too many classes to get into the game by launch. It also could just be another case of the BFG, where a dev went rogue and added something they wanted just because, only for it to be removed later.