Project 1999

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-   -   Current state of blue vs. green? (/forums/showthread.php?t=419531)

Baldwooky 07-19-2023 02:36 PM

Merge would probably get me interested in actually raiding again.

mozga628 06-12-2025 11:54 AM

i know i'm just one voice in a chorus, but if it were possible, i would say merge green into blue and allow the game to advance to Luclin. Then start a new server starting over from the beginning.
Even if the game can't advance to luclin, i still think green and blue should merge. and a new newbie server started.

right now i believe its completely redundant to have 2 identical games running simultaneously with no value added to the overall EQ experience.

cd288 06-12-2025 02:17 PM

I wouldn't want them to advance to Luclin, but it would be cool if they added AAs and then upped the difficulty of Velious raid content accordingly. Would be nice for certain classes who later got fixed via AAs to get that benefit.

Glorindale 06-22-2025 07:45 PM

I can't see myself playing again unless the server were merged.

Solist 06-22-2025 09:29 PM

Quote:

Originally Posted by cd288 (Post 3741304)
I wouldn't want them to advance to Luclin, but it would be cool if they added AAs and then upped the difficulty of Velious raid content accordingly. Would be nice for certain classes who later got fixed via AAs to get that benefit.

The difficulty of raid content is already 30-100% more difficult than it should be.

evanderheide 06-22-2025 10:26 PM

Blue and Green should be merged.

A denser server population serves the mission P99 was built to deliver - a living museum dedicated to the 'Classic EverQuest' experience. In a healthy living museum, players should be able to go to popular zones and find pugs. They should also find that sometimes they have to wait for spots in a group.

Depending on other players, and not being fully, individually in control over your own success is the core of 'Classic EverQuest'. Its the reason you remember the 'story' of your character so vividly. You didn't fully control whether you got your epic or even reached max level. A lot of it was the generosity and kindness of others, and some of it was dumb luck. Like life :).

The play experience that came out of the denser player population that used to exist on Blue (before Green opened) was a truer expression of 'Classc Everquest' than what we have now.

Solist 06-22-2025 11:06 PM

There's 4 types of people:

1. Visceral and co, who stand to make plat they don't need and can't spend, by selling things they have on green on a new fandangled server merge. I fit into this category with plenty of wealth on both servers, but I don't care about a merge either.

2. Those who don't play on both and don't understand a merge would achieve nothing. One super guild wins, it's all just mergers until then.

3. Those who have no idea how the PVE compeitive scene works, and thinks "hurr durr its all bad people automating things stopping me getting my loot"; who think somehow doubling the amount of people after the same content makes it more accessible for them.

3a. Those same folk from grp3 have never left p99 to a server that has what they want, at all of the opportunities presented to them "but i am so invested in blue" while they have a 60 druid in skyshrine gear and need to check allakhazam comments to learn about their alt SK's spells. Over the course of complaining for a decade they never went to Al kabor, TAK, Quarm, etc etc to get all the pixels they ever wanted (and then realise hopefully, the gear is irrelevent, EQ isnt about gear).

4. Those who want competitive EQ, and know it doesn't exist as all the CSR on blue and green don't have any experience in it, as they mostly fell in the 3a column of player before being on staff. Blistig is an exception, but man he is a doozy for favoritism, and has zero experience in winning in a smaller team, only as a zerg player.

CSR is the problem with blue. 60min lockouts was the healthiest blue has ever been. Right now is the unhealthiest blue has ever been. C R FFA was probably the 2nd worse it's been.

Find a happy medium. Until then the place will bleed dozens of players a month because slowly people realise winning a dead server is meaningless. And if you add people, it's just a few weeks/months before it's again winning on a dead server. Make winning meaningful, and losing less punishing, and give people equal opportunity to win; not just giving out free uncontested wins to shut up the people too lazy to line up and compete. Everyone who lined up to race won plenty in the lockout era.

Ban anything faster than SOW in all zones for FTE, pull, support of pulls/FTE.
Thin bone wands/200 range instant only clicky allowed for FTE. No range items for FTE allowed.
Make tracker FTE just a 5 minute lock from eligability because currently it's meaningless. And add racelines to every npc.
60min lockouts.

If you're gonna have rules, at least have rules that allow everyone to compete, not rules like we have that only reward being the largest guild.

Zuranthium 06-22-2025 11:16 PM

They need to fix the resist system to be classic before launching a new Green server, and allow DPS racing to be the way to dispute content, as was actually the case in classic prior to the Play Nice Policy. If they do implement the Play Nice Policy (LAME), it should be the actual classic PNP, which states spawns must be shared by whoever wants to take turns killing it.

Red also needs to be merged into Blue, and reopened as the custom classic Everquest server, where we can focus on changing the Everquest coding to be more like the game its meant to be, rather than strictly copying the classic code. Don't need a 3rd museum server, let this one be the place where there can be a real evolution.

Ekco 06-23-2025 03:29 AM

Quote:

Originally Posted by Solist (Post 3743384)
Right now is the unhealthiest blue has ever been. C R FFA was probably the 2nd worse it's been.

the root cause of everything turning to shit was when the high end players lowered their recruiting standards

i look back on my time playing fondly, right up until i decided to app to tmo.

they even warn about this in the bible, thou shalt not covet thy elf brother's raid loot in EC tunnel.

cd288 06-23-2025 11:34 AM

Quote:

Originally Posted by Solist (Post 3743384)
There's 4 types of people:

1. Visceral and co, who stand to make plat they don't need and can't spend, by selling things they have on green on a new fandangled server merge. I fit into this category with plenty of wealth on both servers, but I don't care about a merge either.

2. Those who don't play on both and don't understand a merge would achieve nothing. One super guild wins, it's all just mergers until then.

3. Those who have no idea how the PVE compeitive scene works, and thinks "hurr durr its all bad people automating things stopping me getting my loot"; who think somehow doubling the amount of people after the same content makes it more accessible for them.

3a. Those same folk from grp3 have never left p99 to a server that has what they want, at all of the opportunities presented to them "but i am so invested in blue" while they have a 60 druid in skyshrine gear and need to check allakhazam comments to learn about their alt SK's spells. Over the course of complaining for a decade they never went to Al kabor, TAK, Quarm, etc etc to get all the pixels they ever wanted (and then realise hopefully, the gear is irrelevent, EQ isnt about gear).

4. Those who want competitive EQ, and know it doesn't exist as all the CSR on blue and green don't have any experience in it, as they mostly fell in the 3a column of player before being on staff. Blistig is an exception, but man he is a doozy for favoritism, and has zero experience in winning in a smaller team, only as a zerg player.

CSR is the problem with blue. 60min lockouts was the healthiest blue has ever been. Right now is the unhealthiest blue has ever been. C R FFA was probably the 2nd worse it's been.

Find a happy medium. Until then the place will bleed dozens of players a month because slowly people realise winning a dead server is meaningless. And if you add people, it's just a few weeks/months before it's again winning on a dead server. Make winning meaningful, and losing less punishing, and give people equal opportunity to win; not just giving out free uncontested wins to shut up the people too lazy to line up and compete. Everyone who lined up to race won plenty in the lockout era.

Ban anything faster than SOW in all zones for FTE, pull, support of pulls/FTE.
Thin bone wands/200 range instant only clicky allowed for FTE. No range items for FTE allowed.
Make tracker FTE just a 5 minute lock from eligability because currently it's meaningless. And add racelines to every npc.
60min lockouts.

If you're gonna have rules, at least have rules that allow everyone to compete, not rules like we have that only reward being the largest guild.

You need to touch grass since you've clearly become so immersed that you look at everything through a "competition" and endgame/raiding lens.

A lot of us just want a merge because we enjoy the feeling of a more crowded world in general.


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