Project 1999

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-   -   Thoughts on Pantheon Rise of The Fallen (/forums/showthread.php?t=373022)

regandna 12-01-2020 11:36 AM

Quote:

Originally Posted by douglas1999 (Post 3220655)
Wtf is with the checkerboard placeholder textures and weird balloon trees? Why the hell would they release this thinking it would entice people? I've seen much older pantheon videos with respectable looking graphics, if a bit generic. What the hell is this

This would be them venturing into new areas of the map that are still in development.

regandna 12-01-2020 11:37 AM

Quote:

Originally Posted by Solist (Post 3220693)
There is a 0% chance pantheon ever releases. Not going to happen.

You pessimist you!

OuterChimp 12-01-2020 12:25 PM

I say blah. Not putting anyone down, but just my ttwo cents. We all loved EQ back in teh day. That is why we are here with p99.

I used to have to turn last names and spell effects off and my computer would still get so hot it would crash. Now, I can run p99 on my crappy work laptop just fine!

BarnabusCollins 12-01-2020 02:13 PM

Pantheon will be a cheap clone of every other modern MMORPG without Brad McQuaid at the helm. Quick cash like Square Enix did with FFXIV release 1.

Tunabros 12-01-2020 06:22 PM

we will have to wait and see

but I'm not pre-ordering

my hope is that its gonna be awesome if not, oh well

Ennewi 12-02-2020 12:40 AM

Quote:

Originally Posted by Solist (Post 3220693)
There is a 0% chance pantheon ever releases. Not going to happen.

The same was said about the reintroduction of classic EQ back when SOE was still SOE and look how accurate that turned out to be. Most people are already convinced one way or another. It's more fun to consider the possibilities from design intent, speaking to its potential rather than offering conjecture.

What sticks out more now than anything is, the lore and art direction share similarities with MTG.

Environment/Atmospheres
A truer form of PVE, with disparate/overlapping biomes due to the lore/creation story.
Players can be struck by lightning if character idles too long in at the same loc. Rip those who fall asleep at keyboard. /wave /bye to sitting AFK LFG at the zoneline, at least certain zonelines, unless FD. Cloth/leather classes > chain/platemail classes versus lightning?
Dispositions/manifestations for certain NPCs and States caused by PCs, adding more replayability to old world zones and less need for future revamps.

Race/Class Matrix
Not a copy/paste of EQ.
Races have passive and active abilities, with min/max choices requiring more consideration than FSI versus HP regen.

Climbing System
Adds another dimension to zone layouts and pulling. Adds more importance to spells and weapons with long range, being able to aggro otherwise unreachable camps/targets. Ensures that flying mounts won't be added, as flight would bypass climbing skill altogether. Able to camp check and bypass areas without crossing paths with and potentially training anyone.

Every stat type will be meaningful to each class, which is an obvious improvement over EQ. INT wouldn't be useless on a RNG or ROG. WIS wouldn't be useless on a NEC or WIZ. AGI wouldn't be negligible to...every class.

Players having two targets at once, one offensive and one defensive. An idea likely taken from Vanguard. Another improvement, one that would have added more complexity to EQ group and raid settings.

Perception system and spell synergy both have a lot of promise.

Tunabros 12-02-2020 06:50 PM

Quote:

Originally Posted by Solist (Post 3220693)
There is a 0% chance pantheon ever releases. Not going to happen.

what makes you say that?

there's got to be some hope :o

JayDee 12-02-2020 07:08 PM

The fact that they have been lying and saying there has been tremendous progress made over the past few years, only to get another round of funding and hiring a competent programmer who says hes had to delete more code than hes written.. not a good sign.

Mblake81 12-02-2020 09:03 PM

Quote:

Originally Posted by Ennewi (Post 3221132)
The same was said about the reintroduction of classic EQ back when SOE was still SOE and look how accurate that turned out to be. Most people are already convinced one way or another. It's more fun to consider the possibilities from design intent, speaking to its potential rather than offering conjecture.

What sticks out more now than anything is, the lore and art direction share similarities with MTG.

Quote:

Originally Posted by Ennewi (Post 3221132)
Environment/Atmospheres
A truer form of PVE, with disparate/overlapping biomes due to the lore/creation story.
Players can be struck by lightning if character idles too long in at the same loc. Rip those who fall asleep at keyboard. /wave /bye to sitting AFK LFG at the zoneline, at least certain zonelines, unless FD. Cloth/leather classes > chain/platemail classes versus lightning?
Dispositions/manifestations for certain NPCs and States caused by PCs, adding more replayability to old world zones and less need for future revamps.

Quote:

Originally Posted by Ennewi (Post 3221132)
Race/Class Matrix
Not a copy/paste of EQ.
Races have passive and active abilities, with min/max choices requiring more consideration than FSI versus HP regen.

https://i.imgur.com/JUI4Fuo.jpg

Quote:

Originally Posted by Ennewi (Post 3221132)
Climbing System
Adds another dimension to zone layouts and pulling. Adds more importance to spells and weapons with long range, being able to aggro otherwise unreachable camps/targets. Ensures that flying mounts won't be added, as flight would bypass climbing skill altogether. Able to camp check and bypass areas without crossing paths with and potentially training anyone.

I have played Thief. I was looking for EQ.

Quote:

Originally Posted by Ennewi (Post 3221132)
Every stat type will be meaningful to each class, which is an obvious improvement over EQ. INT wouldn't be useless on a RNG or ROG. WIS wouldn't be useless on a NEC or WIZ. AGI wouldn't be negligible to...every class.

Warrior quest armor has wisdom on it, because stats were screwed up and a mistake. Dungeons are more dangerous than they appear because of agro through walls. My point is, my favorite PC game ever made was largely a mistake. Trying to fix it is regressive.

Quote:

Originally Posted by Ennewi (Post 3221132)
Players having two targets at once, one offensive and one defensive. An idea likely taken from Vanguard. Another improvement, one that would have added more complexity to EQ group and raid settings.

More than one mob comes in, the enchanter or other CC handle the work. Everyone else assists the main tank, one target. This would be a seemingly small but large change to classic EQ. I heard the rogue can do crowd control, what?

Zekayy 12-03-2020 02:54 AM

Quote:

Originally Posted by Tunabros (Post 3221578)
what makes you say that?

there's got to be some hope :o

with brad passing away theres even a less chance also the simple fact that they said ever since 2015 it releases on this date then it got pushed back then pushed back more and then they said heres the beta for it and it will release after lol make up your minds also the fact they just redid the entire engine and are starting over from scratch makes you worry alot.


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