| vossiewulf |
12-01-2019 06:38 PM |
We played Blue and ran up a few 50ish characters 7 years ago or so without ever joining any guilds for similar reasons.
But then again, we never joined guilds in classic either, not that we didn't receive invites. Even without joining a guild, after a few months the two of us signing on resulted in walls of tells that would take us 20 minutes just to reasonably answer everyone. During that we'd get four invites to go places and would always be in a position of disappointing people by saying no. It drove us from playing EQ a couple times because it became like a job with significant responsibilities.
Back on Blue and here, we maintain quite a bit lower profile by mostly soloing/duoing, and it's been nice as neither of us have schedules that allow long camps or any commitments really- for example I'm on call 24/7 and anyone who likes buying stuff on the intertubes should want me to drop EQ when one of those calls come in. And unfortunately they occur typically at least 2-3 times a week. Wouldn't exactly be good to be a key player in a raid or even a super tricky dungeon and then just say sorry GNOC page bye and slam the connection.
And we've had tons of fun playing EQ Classic - Less Stress. We waste precious powerleveling time wandering around exploring and doing some quests and instead of camping 27 hours for something we buy it if we decide it's that useful. Start a couple necros and get them to giant-hunting level they can make endless amounts of money with little effort and can fund lots of alts.
Now the way we think about it is a hard fight at 15 and a hard fight at 30 and at 45 and even 60 are all basically identical in duration and challenge, the only difference being you click on different icons and the numbers involved are higher or lower. So unless your goal is raiding, which requires high levels, there really isn't any reason at all to rush. Fun is had by finding challenging hunting spots that push you to your skill limits, whether they be level 10 or 40, and the most fun of all is hunting a spot that requires a full group to be operating at skill limits.
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