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a low-res screenshot doesn't prove the timeline by which the UI in question came out-- whereas the gentlemoron I was quoting states there are, currently available, Velious release trailers that display the current UI and as such "it's classic". All I'm saying is that there should be some consistency. If the granite background can exist in the trade/bank/character creation elements, it can be applied to the inventory, chat, hotkeys etc. Looks like garbage to have one next to the other. |
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I mean do you seriously think Rogean and Nilbog are going to read your posts and say "You know what? FUCK CLASSIC! Let's allow any UI anyone wants, and while we're add it let's add Luclin and allow boxing!" Because that's not going to happen. Are you thinking that by insulting them you'll convince the (again, 100% volunteers) who made the current Green UI to throw it out, and use Vert or Duxa UI instead? Again, not going to happen. Besides just bothering everyone with your rudeness, what's your goal here? |
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Original EQ had an F10 option to change the display from the "stone UI" we all know and love to a fullscreen with some translucent rendered UI elements. It had only limited functionality but it was there. With the launch of the velious expansion, that F10 mode was greatly expanded in its capabilities to be more usable fulltime, although it still reverted to the "stone" UI for a number of windows. This is why we're calling it the "Velious UI", even though some of its elements were present in the game from day 1. Danth |
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I've stated before, all I'm saying is that there should be some consistency. In the current UI there are excellent examples of UI elements that bridge the gap between classic-stone and the current iteration.. but to disallow the usage of UI files that would allow their implementation? it's silly. |
Here's the thing...most people didn't play f10 in the "totally classic semi transparent black boxes of boring".
Yea, having a "classic feeling recreation" isn't 100% classic...BUT it is a LOT closer to the CLASSIC FEELING than these black boxes. THIS is classic UI..... what people remember of EQ....not a cold black box found in some obscure 2ndary mode.....but classic late 90's roleplaying design that tried to draw the player in with a more comforting design. Even if the "true classic UI" isn't possible....AT LEAST give something SOMEWHAT along those lines. Capture the feeling...not just shrug and go "well, not possible, so let's go for this 2ndary mode that looks ugly" It's absolutely killing the feel of a classic EQ experience. https://imgur.com/40CC2j6.jpg |
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Also rather than rehash this whole conversation with every new poster who says "the UI isn't classic", I strongly encourage everyone to just refer said poster to that wiki page. And if you don't think that page answers everything ... improve it: it's a wiki! :) |
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Again, the bank, trade, spellbook, char creation all are wonderful-- Now if they'd replicate that for the remainder of the elements, rather than focusing on "f10 classic" I think there are very few who would have any cause for complaint. The textured buttons on the sleek transparent background look silly. The textured windows mentioned above next to the untextured inventory etc; look like ass. the titanium-era ui is preferable to this mish mash of "classic transparent" that is currently in use. |
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Or if I'm wrong, make a mock up. I don't even mean spend all the time and effort our volunteer team did, I mean just get Paint or Photoshop or whatever and make a version of the UI that looks like what you want. Then make one for every other resolution people commonly play at these days, share all of them, and if you can pull it off I personally will be convinced and take your side :) But I suspect what you'll find is, it's harder than it sounds. Also, really your beef is with Rogean and Nilbog: everyone involved in the UI was trying to make what they wanted. |
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Danth |
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