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I was in a charm group in Chardok the other day. I found that with 250 charisma and tash on mobs that were maybe 1-2 levels below me the charm was lasting maybe 2-4 minutes on average. Occasional early breaks, rarely a long duration. We added a mage in to the group for malo and durations went way up. I would say 7-10 minutes on average. Lull was kind of wacky. At times I could land 5-6 successful lulls in a row. Other times I would get 7 pacify resists in a row alternating between 2 different mobs. Eventually we gave up and started pulling by just mezzing the add then doing tash/memblur. It worked out real well for us. In my opinion, grouping is more fun, less down time, and safer! |
Well Whirl used to be good so that our Pets could take less damage and inflict more. With so many resists I had to rely on my pet in this way. Now that Whirl is all but gone (i can only use it for interrupts) and Root is completely unreliable now my only option is to Let pet tank a bit by getting hit then nuke it up.
If I use my weakest DD, Shallow Breath, Tashan or anything else I assume so much agro my pet can not taunt mobs off of me. I am left with moving into agro range to pull by Runing up and taking a hit then Chain Nuking once my pet has tanked for a bit. This is very different then I remember playing on live. Outside where there is room to move around other methods can be used ofcourse but not inside in tighter places. Now that i have been grouping more (not having a real choice) I am doing much better. However, it does not change the fact that Magic resist is not right. Even with Endure Magic and some magic resist gear I have never resisted a mobs spell yet but they resist me alot. |
Five min da makes me sad
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